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  1. Today
  2. Letzte Woche
  3. @Wardaddy Hast Du den Slot schon mit xgamescom abgeklärt? Ansonsten sind wir nun 10 von 10 Spielern nem Squad mit Dir und das passt dann.
  4. Martyn

    Nachtigall - Aufklärung

    bis

    Konnte doch nicht, hab mich nach der Arbeit für ein Nickerchen hingelegt und bis jetzt durchgepennt (17 bis 8 Uhr morgens)... Sry...
  5. Gruppenscharfschütze
  6. Justin

    Stichwahl für das 4. Quartal

    die Stichwahl ist zu ende und der Neue Rat besteht im 4. Quartal Aus Bodyguard, Sam und Mir
  7. Martyn

    Nachtigall - Aufklärung

    bis

    Kann nun doch wieder.
  8. Bodyguard

    Freitagsmission

    Bin an dem Tag schon bei einer anderen Mission. Kann also leider nicht bei beiden mitspielen.
  9. Bodyguard

    Freitagsmission

    Wie ihr sicherlich wisst, haben wir uns auf ein regelmäßiges, wöchentliches Zusammentreffen geeinigt. Dieses Treffen beinhaltet das Spielen einer gemeinsamen Mission/Trainings, etc... . Jeden Freitag gibt es demnach eine Mission, wo jeder der sich meldet eine vorgefertigte Mission vorlegen kann, oder er erst vor Ort mit dem Zeus-Modul arbeitet. Treffen in TS: 19:00 Missionsbeginn: 19:30 Mods: werden noch bekannt gegeben (Forum oder TS) Die Abmeldepflicht ist von allen Sol-diers Mitgliedern einzuhalten!Serverinformationen:Teamspeak 3 Server: 5.9.141.230ArmA 3 Server Name: Sol-diers.com | Main | NO VON, with ModsArmA 3 Server Adresse: 195.201.83.234ArmA 3 Server Port: 2312 Beschreibung:Es steht noch offen was wir am Freitag spielen. Meistens wird eine Zeus-Mission gespielt (benötigt einen Spieler als Zeus, welcher Live im Spiel baut), oder seid neuestem auch in Kombination mit einer Modifikation, welche dynamische Haupt- und Sidemissions mit einbringt. Falls jemand eine vorgebaute Mission spielen möchte, so ist dies vorher bei den Administratoren und Missionsbauer bzgl. Hochladen und Tests anzumelden. Anmeldeschluss ist immer am Donnerstag vor der Freitagsmission um 23:59 Sollten weniger als 4 Spieler + Zeus angemeldet sein, findet keine Freitagsmission statt!!!
  10. Früher
  11. Bodyguard

    Informationen zu UNMIC

    aktualisiert: Tag 3.5 eingefügt
  12. xgamescom

    [TFH] Mission

    bis
    TBA
  13. Martyn

    Nachtigall - Aufklärung

    bis

    Abgemeldet, da wahrscheinlich in der Arbeit am Abend (Nachtschicht)
  14. Martyn

    Kyklop's Electronic warfare

    This mod tries to add basic electronic warfare capabilities into Arma. I'm aware that some of the icons look absolutely stupid, but I'm no artist so just deal with it. Current features TFAR radio jamming (Compatibility available here) ACRE radio jamming (Compatibility available here) Jamming of ACE compatible explosives, with alerts Jamming of drones and their navigation systems (Disabling control and waypoints) Radar jamming Directional and non-directional jammers Simple addition of new jamming platforms on per-mission basis and editing of their properties Simple configuration of any object as jammer through script Jammer detection Support of any ACE detonator (including custom, timers and pressure plates for all your scifi needs) Changing properties of jammers and ACE detonators during a mission Planned features Add modules to Zeus to enable simple interaction with jammers Vehicles and equipment configured with jammers by default Any RHS and CUP vehicle with DUKE system RHS GAZ-66 (R-142) Firewill's EA-18G Growler F-22 (RHS, Firewill, USAF) F-35 (Firewill, USAF, CUP, Aegis) Any long range TFAR radio backpack (Including ILBE mod) CUP Radio backpacks and UAV terminal backpack Any Contact DLC backpack radio
  15. Justin

    Kyklop's Electronic warfare

    Antrag zum testen auf unserem server https://steamcommunity.com/workshop/filedetails/?id=2171228036
  16. xgamescom

    [TFH]Überfall auf Takistan

    bis
    Diese Mission stellt eine erste Beschnupperung mit der Task Force Hornet dar. Teilnahme nur unter Absprachen mit xgamescom https://task-force-hornet.de/ueberfall-auf-takistan/ Modpack https://steamcommunity.com/sharedfiles/filedetails/?id=1583083256 TS: ts.task-force-hornet.de
  17. TBA
  18. Bodyguard

    Ausbildermeeting 17.08.2020

    Von mir noch die Bitte: Sollte jemand sich in einem Themengebiet gut auskennen, kann er sich gerne bei uns melden. Wir sind für jede Hilfe dankbar. Gerne können auch Themen übernommen werden, bei denen keiner von uns Ausbildern Ahnung hat. Und falls es oben nicht klar genug geschrieben war: Es wird keinen neuen "Scheine" geben. Es bleibt bei den Führerscheinen, Explosivschein und Medicschein. Alle neu aufgenommenen Themen sind rein Informativ und nicht verpflichtend um die Tätigkeit auszuführen. Es wäre natürlich sinnvoll die Trainingseinheiten zu machen, die man dann auch in den Missionen spielen möchte um sich weiter zu bilden. Bei weiteren Fragen gerne einen Ausbilder auf dem TS ansprechen. Fortbildungen von Clanexternen (z.B. Freunde oder andere Interessierte) sind auch kein Problem. Bitte hierfür einfach mit einem Ausbilder sprechen.
  19. Martyn

    Ausbildermeeting 17.08.2020

    Habe es nun mal in eine schönere Form gebracht.
  20. Warum man uns immer mit großen D schreibt :-D... Slot ist mir hier wurscht, ich mach gerne GF wenn keiner will, aber übernehme wo benötigt. Komme hier mit allen Klassen klar ^^
  21. Martyn

    Ausbildermeeting 17.08.2020

    Hallo zusammen, nachfolgend das Protokoll vom Ausbildermeeting am 17.08.2020. Leider bin ich vorher nicht dazu gekommen dieses fertigzustellen. Und es wird zuerst hier in Community gepostet, da ich noch keinen Ausbilderbereich eingerichtet habe (kommt noch). Protokoll: Abstimmungen: 1. Clanmitglieder ansprechen und Profil erstellen (Was kann er, was möchte er in Zukunft sein?) -> Alle dafür, übernimmt Personalreferent (Martyn). 2. Freitags von 18:30 bis 19:30 Ausbildungstreff / Trainingsrunde -> Alle dafür. 3. Freitags 19:45 Freitagsmission 4. Eine Freitagsmission im Monat durch ein Training ersetzen? Entscheidet sowas nicht auch der Rat? In Kombi? -> 2 dafür, 2 Enthaltung. 5. Erweitern der Übersicht für die Ausbildungen und entsprechendem Ausbilder (siehe nachfolgend) Übersicht neue AusbildungsrichtungeN Wir als Ausbilder haben uns neue Ausbildungen überlegt und führen diese hierunter mit entsprechendem Ansprechpartner auf. Ausbildung Ausbilder Grundausbildung (ohne Modul A) Alle Ausbilder Combat Medic Zertifikat Modul A (Erste Hilfe für Soldaten) Justin, Martyn, xgamescom Combat Medic Zertifikat Modul B , Modul C Justin, xgamescom Explosivschein Alle Ausbilder Helischein Martyn Flugschein Bodyguard Führung xgamescom Rifleman Alle Ausbilder AT Buddy Team Bodyguard, Martyn (Justin und xgamescom optional) MG BuddyTeam Bodyguard (xgamescom optional) Grenadier Martyn, xgamescom Pionier / Engineer (Justin) Navigation Bodyguard (xgamescom optional) Konvoi (für Führungskräfte) - (Bodyguard, xgamescom optional) Mörser Martyn (xgamescom optional) Logistik Martyn Artillerie - (Justin und Martyn optional) JTAC Bodyguard FO Bodyguard Granatenwurf Martyn Marksman Bodyguard Sniper Bodyguard BAT Martyn Abseilen von Gebäuden und Helis Bodyguard, xgamescom Medecac/Casevac xgamescom (Motorisiert) Motorisiert - Mechanisiert Justin Luftlande - Grundlagen Strategie - Grundlagen Taktik - Missionsbauer Bodyguard, Martyn Missionsbeschreibung (Befehl) xgamescom LAD - Aufklärung (schleichen/ socom/ unendeckt) - AA (v.a. manpad) Bodyguard Battledrills xgamescom Häuserkampf - Jungel-/Waldkampf - Helicopilot (Kampf) Bodyguard Jetcopilot (Kampf) Bodyguard Notizen: - Explosivschein https://wiki.tacticalteam.de/index.php?title=Pionier_/_EOD Inoffizielle Version mit Links zu Guides mit Stichpunkten, worauf sich die Ausbilder geeinigt haben für die Prüfung/Ausbildung. - Alle Ausbilder Rifleman - Alle - Inoffiziell werden die Punkte noch besprochen AT Buddy Team - Bodyguard, Martyn (Justin und xgamescom) - Inoffiziell Punkte festlegen MG BuddyTeam - Bodyguard (xgamescom) - Inoffiziell Punkte festlegen Navigation - Bodyguard, (xgamescom) - Inoffiziell Punkte festlegen Konvoi - Beschreibung: Für Führungskräfte - (Bodyguard, xgamescom) Abseilen von Gebäuden und Helis - Bodyguard / xgamescom - mehr Infos
  22. Stelv. GF
  23. Justin

    Stichwahl für das 4. Quartal

    Das 3. Quartal ist bald zu Ende. Deswegen haben jetzt die Ratswahlen für das 4. Quartal 2020 begonnen. Aufgrund von Stimmengleichheit wird nun eine Stichwahl durchgeführt. Die Stichwahl läuft wie folgt ab: Jedes Clanmitglied, dass den Rang Private oder höher bekleidet, hat 1 Stimme zu vergeben. Die Wahlen finden dann vom 6.9.2020 bis einschließlich zum 11.9.2020 statt. Zur Wahl stehen: Sol.Cpl.Sam, Sol.Cpl.Xindet und meine Wenigkeit. Stimmen werden bitte wieder bei mir im Forum abgegeben.
  24. D3niZ0r

    UNMIC - Tag 3.5

    bis

    Bin leider familär unterwegs. ಥ_ಥ
  25. Bodyguard

    Freitagsmission

    Wie ihr sicherlich wisst, haben wir uns auf ein regelmäßiges, wöchentliches Zusammentreffen geeinigt. Dieses Treffen beinhaltet das Spielen einer gemeinsamen Mission/Trainings, etc... . Jeden Freitag gibt es demnach eine Mission, wo jeder der sich meldet eine vorgefertigte Mission vorlegen kann, oder er erst vor Ort mit dem Zeus-Modul arbeitet. Treffen in TS: 19:00 Missionsbeginn: 19:30 Mods: werden noch bekannt gegeben (Forum oder TS) Die Abmeldepflicht ist von allen Sol-diers Mitgliedern einzuhalten!Serverinformationen:Teamspeak 3 Server: 5.9.141.230ArmA 3 Server Name: Sol-diers.com | Main | NO VON, with ModsArmA 3 Server Adresse: 195.201.83.234ArmA 3 Server Port: 2312 Beschreibung:Es steht noch offen was wir am Freitag spielen. Meistens wird eine Zeus-Mission gespielt (benötigt einen Spieler als Zeus, welcher Live im Spiel baut), oder seid neuestem auch in Kombination mit einer Modifikation, welche dynamische Haupt- und Sidemissions mit einbringt. Falls jemand eine vorgebaute Mission spielen möchte, so ist dies vorher bei den Administratoren und Missionsbauer bzgl. Hochladen und Tests anzumelden. Anmeldeschluss ist immer am Donnerstag vor der Freitagsmission um 23:59 Sollten weniger als 4 Spieler + Zeus angemeldet sein, findet keine Freitagsmission statt!!!
  26. xgamescom

    [CO13] Happy Dryday

    SQL
  27. xgamescom

    Mod Update

    Alle Mods inklusive Bündnis Modpack und Main / Event / Bündnis Server wurden geupdatet. Neue Aufteilung am Server: Main Server nur Main Modpack Event Server: Alle Hauptmodpacks und zusätzlich gewollte Dinge Bündnis: Nur Bündnis Modpack Folgende Addon Options wird vom Main / Event verwendet: Folgende Addon Options wird vom Bündnis verwendet:
  28. xgamescom

    Derzeitige Addons Options

    // ACE Advanced Ballistics force ace_advanced_ballistics_ammoTemperatureEnabled = true; force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true; force ace_advanced_ballistics_bulletTraceEnabled = true; force ace_advanced_ballistics_enabled = true; force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true; force ace_advanced_ballistics_simulationInterval = 0.05; // ACE Advanced Fatigue force ace_advanced_fatigue_enabled = true; force ace_advanced_fatigue_enableStaminaBar = true; ace_advanced_fatigue_fadeStaminaBar = true; force ace_advanced_fatigue_loadFactor = 0.620552; force ace_advanced_fatigue_performanceFactor = 2; force ace_advanced_fatigue_recoveryFactor = 5; force ace_advanced_fatigue_swayFactor = 0.75; force ace_advanced_fatigue_terrainGradientFactor = 0.118373; // ACE Advanced Throwing force ace_advanced_throwing_enabled = true; force ace_advanced_throwing_enablePickUp = true; force ace_advanced_throwing_enablePickUpAttached = true; force ace_advanced_throwing_showMouseControls = true; force ace_advanced_throwing_showThrowArc = true; // ACE Arsenal force ace_arsenal_allowDefaultLoadouts = true; force ace_arsenal_allowSharedLoadouts = true; ace_arsenal_camInverted = false; force ace_arsenal_enableIdentityTabs = true; ace_arsenal_enableModIcons = true; ace_arsenal_EnableRPTLog = false; ace_arsenal_fontHeight = 4.5; // ACE Artillery force ace_artillerytables_advancedCorrections = false; force ace_artillerytables_disableArtilleryComputer = false; force ace_mk6mortar_airResistanceEnabled = false; force ace_mk6mortar_allowCompass = true; force ace_mk6mortar_allowComputerRangefinder = true; force ace_mk6mortar_useAmmoHandling = true; // ACE Captives force ace_captives_allowHandcuffOwnSide = true; force ace_captives_allowSurrender = true; force ace_captives_requireSurrender = 0; force ace_captives_requireSurrenderAi = false; // ACE Common force ace_common_allowFadeMusic = true; force ace_common_checkPBOsAction = 0; force ace_common_checkPBOsCheckAll = false; force ace_common_checkPBOsWhitelist = "[]"; force ace_common_displayTextColor = [0,0,0,0.1]; force ace_common_displayTextFontColor = [1,1,1,1]; force ace_common_settingFeedbackIcons = 1; force ace_common_settingProgressBarLocation = 0; force ace_noradio_enabled = true; force ace_parachute_hideAltimeter = true; // ACE Cook off force ace_cookoff_ammoCookoffDuration = 1; force ace_cookoff_enable = 0; force ace_cookoff_enableAmmobox = true; force ace_cookoff_enableAmmoCookoff = true; force ace_cookoff_probabilityCoef = 1; // ACE Crew Served Weapons force ace_csw_ammoHandling = 2; force ace_csw_defaultAssemblyMode = true; ace_csw_dragAfterDeploy = false; force ace_csw_handleExtraMagazines = true; force ace_csw_progressBarTimeCoefficent = 1; // ACE Explosives force ace_explosives_explodeOnDefuse = true; force ace_explosives_punishNonSpecialists = false; force ace_explosives_requireSpecialist = false; // ACE Fragmentation Simulation force ace_frag_enabled = true; force ace_frag_maxTrack = 10; force ace_frag_maxTrackPerFrame = 10; force ace_frag_reflectionsEnabled = true; force ace_frag_spallEnabled = true; // ACE G-Forces force ace_gforces_coef = 1; force ace_gforces_enabledFor = 1; // ACE Goggles force ace_goggles_effects = 2; ace_goggles_showClearGlasses = true; force ace_goggles_showInThirdPerson = true; // ACE Grenades force ace_grenades_convertExplosives = true; // ACE Hearing force ace_hearing_autoAddEarplugsToUnits = true; force ace_hearing_disableEarRinging = false; force ace_hearing_earplugsVolume = 1; force ace_hearing_enableCombatDeafness = true; force ace_hearing_enabledForZeusUnits = false; force ace_hearing_unconsciousnessVolume = 0; // ACE Interaction force ace_interaction_disableNegativeRating = true; force ace_interaction_enableMagazinePassing = true; force ace_interaction_enableTeamManagement = true; // ACE Interaction Menu ace_gestures_showOnInteractionMenu = 2; ace_interact_menu_actionOnKeyRelease = true; ace_interact_menu_addBuildingActions = false; ace_interact_menu_alwaysUseCursorInteraction = false; ace_interact_menu_alwaysUseCursorSelfInteraction = false; ace_interact_menu_colorShadowMax = [0,0,0,1]; ace_interact_menu_colorShadowMin = [0,0,0,0.25]; ace_interact_menu_colorTextMax = [1,1,1,1]; ace_interact_menu_colorTextMin = [1,1,1,0.25]; ace_interact_menu_cursorKeepCentered = false; ace_interact_menu_cursorKeepCenteredSelfInteraction = false; ace_interact_menu_menuAnimationSpeed = 0; ace_interact_menu_menuBackground = 0; ace_interact_menu_menuBackgroundSelf = 0; ace_interact_menu_selectorColor = [1,0,0]; ace_interact_menu_shadowSetting = 2; ace_interact_menu_textSize = 2; ace_interact_menu_useListMenu = false; ace_interact_menu_useListMenuSelf = false; // ACE Logistics force ace_cargo_enable = true; force ace_cargo_loadTimeCoefficient = 5; force ace_cargo_paradropTimeCoefficent = 2.5; force ace_rearm_distance = 20; force ace_rearm_level = 1; force ace_rearm_supply = 1; force ace_refuel_hoseLength = 30; force ace_refuel_rate = 1; force ace_repair_addSpareParts = true; force ace_repair_autoShutOffEngineWhenStartingRepair = false; force ace_repair_consumeItem_toolKit = 0; force ace_repair_displayTextOnRepair = true; force ace_repair_engineerSetting_fullRepair = 1; force ace_repair_engineerSetting_repair = 1; force ace_repair_engineerSetting_wheel = 0; force ace_repair_fullRepairLocation = 0; force ace_repair_fullRepairRequiredItems = ["ToolKit"]; force ace_repair_miscRepairRequiredItems = ["ToolKit"]; force ace_repair_repairDamageThreshold = 1; force ace_repair_repairDamageThreshold_engineer = 1; force ace_repair_wheelRepairRequiredItems = []; // ACE Magazine Repack force ace_magazinerepack_timePerAmmo = 1.5; force ace_magazinerepack_timePerBeltLink = 8; force ace_magazinerepack_timePerMagazine = 2; // ACE Map force ace_map_BFT_Enabled = false; force ace_map_BFT_HideAiGroups = false; force ace_map_BFT_Interval = 1; force ace_map_BFT_ShowPlayerNames = false; force ace_map_DefaultChannel = 1; force ace_map_mapGlow = true; force ace_map_mapIllumination = true; force ace_map_mapLimitZoom = false; force ace_map_mapShake = true; force ace_map_mapShowCursorCoordinates = false; force ace_markers_moveRestriction = 0; // ACE Map Gestures ace_map_gestures_allowCurator = true; ace_map_gestures_allowSpectator = true; ace_map_gestures_briefingMode = 0; force ace_map_gestures_defaultColor = [1,0.88,0,0.7]; force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95]; force ace_map_gestures_enabled = true; force ace_map_gestures_interval = 0.03; force ace_map_gestures_maxRange = 7; force ace_map_gestures_maxRangeCamera = 14; force ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3]; force ace_map_gestures_onlyShowFriendlys = false; // ACE Map Tools ace_maptools_drawStraightLines = true; ace_maptools_rotateModifierKey = 1; // ACE Medical force ace_medical_ai_enabledFor = 2; force ace_medical_AIDamageThreshold = 0.5; force ace_medical_bleedingCoefficient = 0.15; force ace_medical_blood_bloodLifetime = 1200; force ace_medical_blood_enabledFor = 2; force ace_medical_blood_maxBloodObjects = 500; force ace_medical_fatalDamageSource = 1; ace_medical_feedback_bloodVolumeEffectType = 0; ace_medical_feedback_painEffectType = 0; force ace_medical_fractureChance = 0.4; force ace_medical_fractures = 1; ace_medical_gui_enableActions = 0; ace_medical_gui_enableMedicalMenu = 1; ace_medical_gui_enableSelfActions = true; force ace_medical_gui_maxDistance = 3; ace_medical_gui_openAfterTreatment = true; force ace_medical_ivFlowRate = 1; force ace_medical_limping = 1; force ace_medical_painCoefficient = 1.5; force ace_medical_playerDamageThreshold = 2.25; force ace_medical_spontaneousWakeUpChance = 0.246069; force ace_medical_spontaneousWakeUpEpinephrineBoost = 5; force ace_medical_statemachine_AIUnconsciousness = false; force ace_medical_statemachine_cardiacArrestTime = 1500; force ace_medical_statemachine_fatalInjuriesAI = 0; force ace_medical_statemachine_fatalInjuriesPlayer = 2; force ace_medical_treatment_advancedBandages = 2; force ace_medical_treatment_advancedDiagnose = true; force ace_medical_treatment_advancedMedication = true; force ace_medical_treatment_allowLitterCreation = true; force ace_medical_treatment_allowSelfIV = 1; force ace_medical_treatment_allowSelfPAK = 1; force ace_medical_treatment_allowSelfStitch = 1; force ace_medical_treatment_allowSharedEquipment = 0; force ace_medical_treatment_clearTraumaAfterBandage = true; force ace_medical_treatment_consumePAK = 0; force ace_medical_treatment_consumeSurgicalKit = 0; force ace_medical_treatment_convertItems = 0; force ace_medical_treatment_cprSuccessChance = 0.25; force ace_medical_treatment_holsterRequired = 0; force ace_medical_treatment_litterCleanupDelay = 600; force ace_medical_treatment_locationEpinephrine = 0; force ace_medical_treatment_locationPAK = 0; force ace_medical_treatment_locationsBoostTraining = false; force ace_medical_treatment_locationSurgicalKit = 0; force ace_medical_treatment_maxLitterObjects = 500; force ace_medical_treatment_medicEpinephrine = 0; force ace_medical_treatment_medicIV = 1; force ace_medical_treatment_medicPAK = 1; force ace_medical_treatment_medicSurgicalKit = 1; force ace_medical_treatment_timeCoefficientPAK = 0.1; force ace_medical_treatment_woundReopenChance = 0.75; // ACE Name Tags ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1]; ace_nametags_nametagColorBlue = [0.67,0.67,1,1]; ace_nametags_nametagColorGreen = [0.67,1,0.67,1]; ace_nametags_nametagColorMain = [1,1,1,1]; ace_nametags_nametagColorRed = [1,0.67,0.67,1]; ace_nametags_nametagColorYellow = [1,1,0.67,1]; force ace_nametags_playerNamesMaxAlpha = 0.8; force ace_nametags_playerNamesViewDistance = 5; force ace_nametags_showCursorTagForVehicles = false; ace_nametags_showNamesForAI = true; ace_nametags_showPlayerNames = 1; force ace_nametags_showPlayerRanks = false; ace_nametags_showSoundWaves = 1; force ace_nametags_showVehicleCrewInfo = true; ace_nametags_tagSize = 2; // ACE Nightvision force ace_nightvision_aimDownSightsBlur = 0.1; force ace_nightvision_disableNVGsWithSights = false; force ace_nightvision_effectScaling = 0.5; force ace_nightvision_fogScaling = 0.5; force ace_nightvision_noiseScaling = 0.3; ace_nightvision_shutterEffects = true; // ACE Overheating force ace_overheating_displayTextOnJam = false; force ace_overheating_enabled = true; force ace_overheating_overheatingDispersion = true; force ace_overheating_showParticleEffects = true; force ace_overheating_showParticleEffectsForEveryone = true; force ace_overheating_unJamFailChance = 0; force ace_overheating_unJamOnreload = false; // ACE Pointing force ace_finger_enabled = true; force ace_finger_indicatorColor = [0.83,0.68,0.21,0.75]; force ace_finger_indicatorForSelf = true; force ace_finger_maxRange = 4; // ACE Pylons force ace_pylons_enabledForZeus = true; force ace_pylons_enabledFromAmmoTrucks = true; force ace_pylons_rearmNewPylons = true; force ace_pylons_requireEngineer = false; force ace_pylons_requireToolkit = true; force ace_pylons_searchDistance = 30; force ace_pylons_timePerPylon = 1; // ACE Quick Mount force ace_quickmount_distance = 3; force ace_quickmount_enabled = true; ace_quickmount_enableMenu = 3; force ace_quickmount_priority = 0; force ace_quickmount_speed = 18; // ACE Respawn force ace_respawn_removeDeadBodiesDisconnected = true; force ace_respawn_savePreDeathGear = true; // ACE Scopes force ace_scopes_correctZeroing = true; force ace_scopes_deduceBarometricPressureFromTerrainAltitude = true; force ace_scopes_defaultZeroRange = 100; force ace_scopes_enabled = true; force ace_scopes_forceUseOfAdjustmentTurrets = false; force ace_scopes_overwriteZeroRange = false; force ace_scopes_simplifiedZeroing = false; force ace_scopes_useLegacyUI = false; force ace_scopes_zeroReferenceBarometricPressure = 1013.25; force ace_scopes_zeroReferenceHumidity = 0; force ace_scopes_zeroReferenceTemperature = 15; // ACE Spectator force ace_spectator_enableAI = false; ace_spectator_maxFollowDistance = 5; force ace_spectator_restrictModes = 0; force ace_spectator_restrictVisions = 0; // ACE Switch Units force ace_switchunits_enableSafeZone = true; force ace_switchunits_enableSwitchUnits = false; force ace_switchunits_safeZoneRadius = 100; force ace_switchunits_switchToCivilian = false; force ace_switchunits_switchToEast = false; force ace_switchunits_switchToIndependent = false; force ace_switchunits_switchToWest = false; // ACE Trenches force ace_trenches_bigEnvelopeDigDuration = 85; force ace_trenches_bigEnvelopeRemoveDuration = 15; force ace_trenches_smallEnvelopeDigDuration = 50; force ace_trenches_smallEnvelopeRemoveDuration = 12; // ACE Uncategorized force ace_fastroping_requireRopeItems = true; force ace_gunbag_swapGunbagEnabled = true; force ace_hitreactions_minDamageToTrigger = 0.1; ace_inventory_inventoryDisplaySize = 0; force ace_laser_dispersionCount = 2; force ace_microdagr_mapDataAvailable = 2; force ace_microdagr_waypointPrecision = 3; ace_optionsmenu_showNewsOnMainMenu = true; force ace_overpressure_distanceCoefficient = 1; ace_tagging_quickTag = 1; // ACE User Interface force ace_ui_allowSelectiveUI = true; force ace_ui_ammoCount = false; force ace_ui_ammoType = false; force ace_ui_commandMenu = true; force ace_ui_firingMode = false; force ace_ui_groupBar = false; force ace_ui_gunnerAmmoCount = true; force ace_ui_gunnerAmmoType = true; force ace_ui_gunnerFiringMode = true; force ace_ui_gunnerLaunchableCount = true; force ace_ui_gunnerLaunchableName = true; force ace_ui_gunnerMagCount = true; force ace_ui_gunnerWeaponLowerInfoBackground = true; force ace_ui_gunnerWeaponName = true; force ace_ui_gunnerWeaponNameBackground = false; force ace_ui_gunnerZeroing = true; force ace_ui_magCount = false; force ace_ui_soldierVehicleWeaponInfo = true; force ace_ui_staminaBar = false; force ace_ui_stance = false; force ace_ui_throwableCount = false; force ace_ui_throwableName = true; force ace_ui_vehicleAltitude = false; force ace_ui_vehicleCompass = true; force ace_ui_vehicleDamage = false; force ace_ui_vehicleFuelBar = false; force ace_ui_vehicleInfoBackground = false; force ace_ui_vehicleName = false; force ace_ui_vehicleNameBackground = false; force ace_ui_vehicleRadar = true; force ace_ui_vehicleSpeed = false; force ace_ui_weaponLowerInfoBackground = false; force ace_ui_weaponName = false; force ace_ui_weaponNameBackground = false; force ace_ui_zeroing = true; // ACE Vehicle Lock force ace_vehiclelock_defaultLockpickStrength = 10; force ace_vehiclelock_lockVehicleInventory = true; force ace_vehiclelock_vehicleStartingLockState = -1; // ACE Vehicles ace_vehicles_hideEjectAction = true; force ace_vehicles_keepEngineRunning = true; ace_vehicles_speedLimiterStep = 5; // ACE View Distance Limiter force ace_viewdistance_enabled = true; force ace_viewdistance_limitViewDistance = 12000; ace_viewdistance_objectViewDistanceCoeff = 1; ace_viewdistance_viewDistanceAirVehicle = 9; ace_viewdistance_viewDistanceLandVehicle = 0; ace_viewdistance_viewDistanceOnFoot = 0; // ACE Weapons force ace_common_persistentLaserEnabled = true; force ace_laserpointer_enabled = true; ace_reload_displayText = true; ace_reload_showCheckAmmoSelf = false; force ace_weaponselect_displayText = true; // ACE Weather force ace_weather_enabled = true; ace_weather_showCheckAirTemperature = true; force ace_weather_updateInterval = 200; force ace_weather_windSimulation = true; // ACE Wind Deflection force ace_winddeflection_enabled = true; force ace_winddeflection_simulationInterval = 0.05; force ace_winddeflection_vehicleEnabled = true; // ACE Zeus force ace_zeus_autoAddObjects = true; force ace_zeus_canCreateZeus = 0; force ace_zeus_radioOrdnance = false; force ace_zeus_remoteWind = false; force ace_zeus_revealMines = 0; force ace_zeus_zeusAscension = false; force ace_zeus_zeusBird = false; // ACEX Field Rations force acex_field_rations_affectAdvancedFatigue = true; force acex_field_rations_enabled = false; force acex_field_rations_hudShowLevel = 0; force acex_field_rations_hudTransparency = -1; force acex_field_rations_hudType = 0; force acex_field_rations_hungerSatiated = 1; force acex_field_rations_terrainObjectActions = true; force acex_field_rations_thirstQuenched = 1; force acex_field_rations_timeWithoutFood = 2; force acex_field_rations_timeWithoutWater = 2; force acex_field_rations_waterSourceActions = 2; // ACEX Fortify force acex_fortify_settingHint = 2; // ACEX Headless force acex_headless_delay = 15; force acex_headless_enabled = false; force acex_headless_endMission = 0; force acex_headless_log = false; force acex_headless_transferLoadout = 0; // ACEX Sitting force acex_sitting_enable = true; // ACEX View Restriction force acex_viewrestriction_mode = 1; force acex_viewrestriction_modeSelectiveAir = 1; force acex_viewrestriction_modeSelectiveFoot = 1; force acex_viewrestriction_modeSelectiveLand = 1; force acex_viewrestriction_modeSelectiveSea = 1; acex_viewrestriction_preserveView = false; // ACEX Volume acex_volume_enabled = false; acex_volume_fadeDelay = 1; acex_volume_lowerInVehicles = false; acex_volume_reduction = 5; acex_volume_remindIfLowered = false; acex_volume_showNotification = true; // Achilles - Available Factions force Achilles_var_BLU_CTRG_F = true; force Achilles_var_BLU_F = true; force Achilles_var_BLU_G_F = true; force Achilles_var_BLU_GEN_F = true; force Achilles_var_BLU_T_F = true; force Achilles_var_BLU_W_F = true; Achilles_var_Bundeswehr = true; Achilles_var_BWA3_Faction_Fleck = true; Achilles_var_BWA3_Faction_Multi = true; Achilles_var_BWA3_Faction_Tropen = true; force Achilles_var_CIV_F = true; force Achilles_var_CIV_IDAP_F = true; force Achilles_var_IND_C_F = true; force Achilles_var_IND_E_F = true; force Achilles_var_IND_F = true; force Achilles_var_IND_G_F = true; force Achilles_var_IND_L_F = true; force Achilles_var_Interactive_F = true; force Achilles_var_OPF_F = true; force Achilles_var_OPF_G_F = true; Achilles_var_OPF_GEN_F = true; force Achilles_var_OPF_R_F = true; force Achilles_var_OPF_T_F = true; force Achilles_var_OPF_V_F = true; Achilles_var_rhs_faction_insurgents = true; Achilles_var_rhs_faction_msv = true; Achilles_var_rhs_faction_rva = true; Achilles_var_rhs_faction_socom = true; Achilles_var_rhs_faction_tv = true; Achilles_var_rhs_faction_usaf = true; Achilles_var_rhs_faction_usarmy = true; Achilles_var_rhs_faction_usarmy_d = true; Achilles_var_rhs_faction_usarmy_wd = true; Achilles_var_rhs_faction_usmc = true; Achilles_var_rhs_faction_usmc_d = true; Achilles_var_rhs_faction_usmc_wd = true; Achilles_var_rhs_faction_usn = true; Achilles_var_rhs_faction_vdv = true; Achilles_var_rhs_faction_vdv_45 = true; Achilles_var_rhs_faction_vmf = true; Achilles_var_rhs_faction_vpvo = true; Achilles_var_rhs_faction_vv = true; Achilles_var_rhs_faction_vvs = true; Achilles_var_rhs_faction_vvs_c = true; force Achilles_var_Virtual_F = true; // Achilles - Available Modules force Achilles_var_Achilles_ACE_Heal_Module = true; Achilles_var_Achilles_ACE_ImmersiveHeal_Module = true; force Achilles_var_Achilles_ACE_Injury_Module = true; force Achilles_var_Achilles_AddECM_Module = true; force Achilles_var_Achilles_Animation_Module = true; force Achilles_var_Achilles_Attach_To_Module = true; force Achilles_var_Achilles_Bind_Variable_Module = true; force Achilles_var_Achilles_Buildings_Destroy_Module = true; force Achilles_var_Achilles_Buildings_LockDoors_Module = true; force Achilles_var_Achilles_Buildings_ToggleLight_Module = true; force Achilles_var_Achilles_CAS_Module = true; force Achilles_var_Achilles_Change_Ability_Module = true; force Achilles_var_Achilles_Change_Altitude_Module = true; force Achilles_var_Achilles_Chatter_Module = true; force Achilles_var_Achilles_Create_Universal_Target_Module = true; force Achilles_var_Achilles_DevTools_FunctionViewer = true; force Achilles_var_Achilles_DevTools_ShowInAnimViewer = true; force Achilles_var_Achilles_DevTools_ShowInConfig = true; force Achilles_var_Achilles_Earthquake_Module = true; force Achilles_var_Achilles_Hide_Objects_Module = true; force Achilles_var_Achilles_IED_Module = true; force Achilles_var_Achilles_Make_Invincible_Module = true; force Achilles_var_Achilles_Module_Arsenal_AddFull = true; force Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true; force Achilles_var_Achilles_Module_Arsenal_CreateCustom = true; force Achilles_var_Achilles_Module_Arsenal_Paste = true; force Achilles_var_Achilles_Module_Arsenal_Remove = true; force Achilles_var_Achilles_Module_Change_Side_Relations = true; force Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true; force Achilles_var_Achilles_Module_FireSupport_CASBomb = true; force Achilles_var_Achilles_Module_FireSupport_CASGun = true; force Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true; force Achilles_var_Achilles_Module_FireSupport_CASMissile = true; force Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true; force Achilles_var_Achilles_Module_Player_Set_Frequencies = true; force Achilles_var_Achilles_Module_Rotation = true; force Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true; force Achilles_var_Achilles_Module_Spawn_Carrier = true; force Achilles_var_Achilles_Module_Spawn_Destroyer = true; force Achilles_var_Achilles_Module_Spawn_Effects = true; force Achilles_var_Achilles_Module_Spawn_Explosives = true; force Achilles_var_Achilles_Module_Spawn_Intel = true; force Achilles_var_Achilles_Module_Supply_Drop = true; force Achilles_var_Achilles_Module_Zeus_AssignZeus = true; force Achilles_var_Achilles_Module_Zeus_SwitchUnit = true; force Achilles_var_Achilles_Nuke_Module = true; Achilles_var_Achilles_Patrol_Module = true; force Achilles_var_Achilles_Set_Date_Module = true; force Achilles_var_Achilles_Set_Height_Module = true; force Achilles_var_Achilles_Set_Weather_Module = true; force Achilles_var_Achilles_Sit_On_Chair_Module = true; force Achilles_var_Achilles_SuicideBomber_Module = true; force Achilles_var_Achilles_Suppressive_Fire_Module = true; Achilles_var_Achilles_SurrenderUnit_Module = true; force Achilles_var_Achilles_Toggle_Simulation_Module = true; force Achilles_var_Achilles_Transfer_Ownership_Module = true; force Achilles_var_Ares_Artillery_Fire_Mission_Module = true; force Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true; force Achilles_var_Ares_Module_Bahaviour_UnGarrison = true; force Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true; force Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true; force Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true; force Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true; force Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true; force Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true; force Achilles_var_Ares_Module_Equipment_Turret_Optics = true; force Achilles_var_Ares_Module_Player_Change_Player_Side = true; force Achilles_var_Ares_Module_Player_Create_Teleporter = true; force Achilles_var_Ares_Module_Player_Teleport = true; force Achilles_var_Ares_Module_Reinforcements_Create_Lz = true; force Achilles_var_Ares_Module_Reinforcements_Create_Rp = true; force Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true; force Achilles_var_Ares_Module_Spawn_Submarine = true; force Achilles_var_Ares_Module_Spawn_Trawler = true; force Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true; force Achilles_var_Ares_Module_Zeus_Hint = true; force Achilles_var_Ares_Module_Zeus_Switch_Side = true; force Achilles_var_Ares_Module_Zeus_Visibility = true; force Achilles_var_ModulePunishment_F = true; // Achilles - Curator Vision Modes achilles_curator_vision_blackhot = false; achilles_curator_vision_blackhotgreencold = false; achilles_curator_vision_blackhotredcold = false; achilles_curator_vision_greenhotcold = false; achilles_curator_vision_nvg = true; achilles_curator_vision_redgreen = false; achilles_curator_vision_redhot = false; achilles_curator_vision_whitehot = true; achilles_curator_vision_whitehotredcold = false; // Achilles - Debug Achilles_Debug_Output_Enabled = false; // Achilles - Module Defaults force Achilles_var_setRadioFrequenciesLR_Default = "50"; force Achilles_var_setRadioFrequenciesSR_Default = "70"; // Achilles - User Interface force Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares"; force Achilles_var_moduleTreeCollapse = true; force Achilles_var_moduleTreeDLC = true; force Achilles_var_moduleTreeHelmet = false; force Achilles_var_moduleTreeSearchPatch = false; // Bundeswehr BWA3_Leopard_ClocknumbersDir_Commander = false; BWA3_NaviPad_showMembers = true; BWA3_Puma_ClocknumbersDir_Commander = false; BWA3_Puma_ClocknumbersDir_Gunner = false; // CBA UI cba_ui_notifyLifetime = 4; cba_ui_StorePasswords = 1; // CBA Weapons cba_disposable_dropUsedLauncher = 2; force cba_disposable_replaceDisposableLauncher = true; cba_events_repetitionMode = 2; cba_optics_usePipOptics = true; // F/A-18 js_jc_fa18_advancedStart = false; js_jc_fa18_canopyLoss = false; js_jc_fa18_cursorSensitivity = 2.5; js_jc_fa18_interactCursor = false; js_jc_fa18_interactionRadiusMod = 1; js_jc_fa18_showLabels = true; // GRAD Trenches force grad_trenches_functions_allowBigEnvelope = true; force grad_trenches_functions_allowCamouflage = true; force grad_trenches_functions_allowDigging = true; force grad_trenches_functions_allowGiantEnvelope = true; grad_trenches_functions_allowLongEnvelope = true; force grad_trenches_functions_allowShortEnvelope = true; force grad_trenches_functions_allowSmallEnvelope = true; force grad_trenches_functions_allowVehicleEnvelope = true; force grad_trenches_functions_bigEnvelopeDigTime = 99.5; force grad_trenches_functions_buildFatigueFactor = 0.25; force grad_trenches_functions_camouflageRequireEntrenchmentTool = true; force grad_trenches_functions_giantEnvelopeDigTime = 179.5; force grad_trenches_functions_LongEnvelopeDigTime = 159.75; force grad_trenches_functions_shortEnvelopeDigTime = 34.75; force grad_trenches_functions_smallEnvelopeDigTime = 52.25; force grad_trenches_functions_stopBuildingAtFatigueMax = false; force grad_trenches_functions_vehicleEnvelopeDigTime = 239.5; // LAMBS Danger force lambs_danger_combatShareRange = 150; force lambs_danger_CQB_formations_COLUMN = true; force lambs_danger_CQB_formations_DIAMOND = true; force lambs_danger_CQB_formations_ECH LEFT = false; force lambs_danger_CQB_formations_ECH RIGHT = false; force lambs_danger_CQB_formations_FILE = true; force lambs_danger_CQB_formations_LINE = false; force lambs_danger_CQB_formations_STAG COLUMN = false; force lambs_danger_CQB_formations_VEE = false; force lambs_danger_CQB_formations_WEDGE = false; force lambs_danger_CQB_range = 60; force lambs_danger_debug_Drawing = false; force lambs_danger_debug_FSM = false; force lambs_danger_debug_FSM_civ = false; force lambs_danger_debug_functions = false; lambs_danger_disableAIAutonomousManoeuvres = false; lambs_danger_disableAICallouts = false; lambs_danger_disableAIDeployStaticWeapons = false; lambs_danger_disableAIFindStaticWeapons = false; lambs_danger_disableAIFleeing = false; lambs_danger_disableAIGestures = false; lambs_danger_disableAIHideFromTanksAndAircraft = false; lambs_danger_disableAIImediateAction = false; lambs_danger_disableAIPlayerGroup = false; lambs_danger_disableAIPlayerGroupReaction = false; lambs_danger_disableAIPlayerGroupSuppression = false; lambs_danger_disableAutonomousFlares = false; lambs_danger_disableAutonomousSmokeGrenades = false; force lambs_danger_maxRevealValue = 1; force lambs_danger_minFriendlySuppressionDistance = 5; force lambs_danger_minSuppression_range = 20; force lambs_danger_panic_chance = 10; force lambs_danger_radio_backpack = 500; lambs_danger_radio_disabled = false; force lambs_danger_radio_EAST = 250; force lambs_danger_radio_GUER = 250; force lambs_danger_radio_shout = 80; force lambs_danger_radio_WEST = 250; force lambs_danger_RenderExpectedDestination = false; // LAMBS Danger Eventhandlers force lambs_eventhandlers_ExplosionEventHandlerEnabled = true; force lambs_eventhandlers_ExplosionReactionTime = 9; // LAMBS Danger WP force lambs_wp_autoAddArtillery = false; // Laxemann Align L_Align_enabled = true; L_Align_steadyShake_enabled = true; // Metis Marker mts_markers_saveLastSelection = false; mts_markers_showPresetsUI = false; // NIArms force niarms_accswitch = true; force niarms_magSwitch = true; // TFAR - Clientside settings TFAR_default_radioVolume = 7; TFAR_intercomDucking = 0.2; TFAR_intercomVolume = 0.3; TFAR_moveWhileTabbedOut = false; TFAR_oldVolumeHint = false; TFAR_pluginTimeout = 4; TFAR_PosUpdateMode = 0.1; TFAR_showChannelChangedHint = true; TFAR_ShowDiaryRecord = true; TFAR_showTransmittingHint = true; TFAR_ShowVolumeHUD = false; TFAR_tangentReleaseDelay = 0; TFAR_VolumeHudTransparency = 0; TFAR_volumeModifier_forceSpeech = false; // TFAR - Global settings force TFAR_AICanHearPlayer = true; force TFAR_AICanHearSpeaker = true; force TFAR_allowDebugging = true; TFAR_curatorCamEars = false; force TFAR_defaultIntercomSlot = 0; force TFAR_enableIntercom = true; force TFAR_experimentalVehicleIsolation = true; force TFAR_fullDuplex = true; force TFAR_giveLongRangeRadioToGroupLeaders = false; force TFAR_giveMicroDagrToSoldier = true; force TFAR_givePersonalRadioToRegularSoldier = true; force TFAR_globalRadioRangeCoef = 1; force TFAR_instantiate_instantiateAtBriefing = false; TFAR_noAutomoveSpectator = false; force TFAR_objectInterceptionEnabled = true; force TFAR_objectInterceptionStrength = 400; force tfar_radiocode_east = "_opfor"; force tfar_radiocode_independent = "_independent"; force tfar_radiocode_west = "_bluefor"; force tfar_radioCodesDisabled = false; force TFAR_SameLRFrequenciesForSide = false; force TFAR_SameSRFrequenciesForSide = false; force TFAR_setting_defaultFrequencies_lr_east = ""; force TFAR_setting_defaultFrequencies_lr_independent = ""; force TFAR_setting_defaultFrequencies_lr_west = "50"; force TFAR_setting_defaultFrequencies_sr_east = ""; force TFAR_setting_defaultFrequencies_sr_independent = ""; force TFAR_setting_defaultFrequencies_sr_west = "70"; force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l"; force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164"; force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210"; force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000"; force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155"; force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g"; force TFAR_setting_DefaultRadio_Personal_east = "TFAR_pnr1000a"; force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc154"; force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152"; force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_pnr1000a"; force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc154"; force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_rf7800str"; force TFAR_spectatorCanHearEnemyUnits = true; force TFAR_spectatorCanHearFriendlies = true; force TFAR_takingRadio = 2; force TFAR_Teamspeak_Channel_Name = "Main"; force TFAR_Teamspeak_Channel_Password = "xyz"; force tfar_terrain_interception_coefficient = 7; force TFAR_voiceCone = true;
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