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  • CBA-Einstellungen

    CBA-Einstellungen (cba_settings.sqf)

    // ACE Advanced Ballistics
    force ace_advanced_ballistics_ammoTemperatureEnabled = true;
    force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
    force ace_advanced_ballistics_bulletTraceEnabled = true;
    force ace_advanced_ballistics_enabled = true;
    force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
    force ace_advanced_ballistics_simulationInterval = 0.05;

    // ACE Advanced Fatigue
    force ace_advanced_fatigue_enabled = true;
    force ace_advanced_fatigue_enableStaminaBar = true;
    ace_advanced_fatigue_fadeStaminaBar = true;
    force ace_advanced_fatigue_loadFactor = 0.620552;
    force ace_advanced_fatigue_performanceFactor = 2;
    force ace_advanced_fatigue_recoveryFactor = 5;
    force ace_advanced_fatigue_swayFactor = 0.75;
    force ace_advanced_fatigue_terrainGradientFactor = 0.118373;

    // ACE Advanced Throwing
    force ace_advanced_throwing_enabled = true;
    force ace_advanced_throwing_enablePickUp = true;
    force ace_advanced_throwing_enablePickUpAttached = true;
    force ace_advanced_throwing_showMouseControls = true;
    force ace_advanced_throwing_showThrowArc = true;

    // ACE Arsenal
    force ace_arsenal_allowDefaultLoadouts = true;
    force ace_arsenal_allowSharedLoadouts = true;
    ace_arsenal_camInverted = false;
    force ace_arsenal_enableIdentityTabs = true;
    ace_arsenal_enableModIcons = true;
    ace_arsenal_EnableRPTLog = false;
    ace_arsenal_fontHeight = 4.5;

    // ACE Artillery
    force ace_artillerytables_advancedCorrections = false;
    force ace_artillerytables_disableArtilleryComputer = false;
    force ace_mk6mortar_airResistanceEnabled = false;
    force ace_mk6mortar_allowCompass = true;
    force ace_mk6mortar_allowComputerRangefinder = true;
    force ace_mk6mortar_useAmmoHandling = true;

    // ACE Captives
    force ace_captives_allowHandcuffOwnSide = true;
    force ace_captives_allowSurrender = true;
    force ace_captives_requireSurrender = 0;
    force ace_captives_requireSurrenderAi = false;

    // ACE Common
    force ace_common_allowFadeMusic = true;
    force ace_common_checkPBOsAction = 0;
    force ace_common_checkPBOsCheckAll = false;
    force ace_common_checkPBOsWhitelist = "[]";
    force ace_common_displayTextColor = [0,0,0,0.1];
    force ace_common_displayTextFontColor = [1,1,1,1];
    force ace_common_settingFeedbackIcons = 1;
    force ace_common_settingProgressBarLocation = 0;
    force ace_noradio_enabled = true;
    force ace_parachute_hideAltimeter = true;

    // ACE Cook off
    force ace_cookoff_ammoCookoffDuration = 1;
    force ace_cookoff_enable = 0;
    force ace_cookoff_enableAmmobox = true;
    force ace_cookoff_enableAmmoCookoff = true;
    force ace_cookoff_probabilityCoef = 1;

    // ACE Crew Served Weapons
    force ace_csw_ammoHandling = 2;
    force ace_csw_defaultAssemblyMode = true;
    ace_csw_dragAfterDeploy = false;
    force ace_csw_handleExtraMagazines = true;
    force ace_csw_progressBarTimeCoefficent = 1;

    // ACE Explosives
    force ace_explosives_explodeOnDefuse = true;
    force ace_explosives_punishNonSpecialists = false;
    force ace_explosives_requireSpecialist = false;

    // ACE Fragmentation Simulation
    force ace_frag_enabled = true;
    force ace_frag_maxTrack = 10;
    force ace_frag_maxTrackPerFrame = 10;
    force ace_frag_reflectionsEnabled = true;
    force ace_frag_spallEnabled = true;

    // ACE G-Forces
    force ace_gforces_coef = 1;
    force ace_gforces_enabledFor = 1;

    // ACE Goggles
    force ace_goggles_effects = 2;
    ace_goggles_showClearGlasses = true;
    force ace_goggles_showInThirdPerson = true;

    // ACE Grenades
    force ace_grenades_convertExplosives = true;

    // ACE Hearing
    force ace_hearing_autoAddEarplugsToUnits = true;
    force ace_hearing_disableEarRinging = false;
    force ace_hearing_earplugsVolume = 1;
    force ace_hearing_enableCombatDeafness = true;
    force ace_hearing_enabledForZeusUnits = false;
    force ace_hearing_unconsciousnessVolume = 0;

    // ACE Interaction
    force ace_interaction_disableNegativeRating = true;
    force ace_interaction_enableMagazinePassing = true;
    force ace_interaction_enableTeamManagement = true;

    // ACE Interaction Menu
    ace_gestures_showOnInteractionMenu = 2;
    ace_interact_menu_actionOnKeyRelease = true;
    ace_interact_menu_addBuildingActions = false;
    ace_interact_menu_alwaysUseCursorInteraction = false;
    ace_interact_menu_alwaysUseCursorSelfInteraction = false;
    ace_interact_menu_colorShadowMax = [0,0,0,1];
    ace_interact_menu_colorShadowMin = [0,0,0,0.25];
    ace_interact_menu_colorTextMax = [1,1,1,1];
    ace_interact_menu_colorTextMin = [1,1,1,0.25];
    ace_interact_menu_cursorKeepCentered = false;
    ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
    ace_interact_menu_menuAnimationSpeed = 0;
    ace_interact_menu_menuBackground = 0;
    ace_interact_menu_menuBackgroundSelf = 0;
    ace_interact_menu_selectorColor = [1,0,0];
    ace_interact_menu_shadowSetting = 2;
    ace_interact_menu_textSize = 2;
    ace_interact_menu_useListMenu = false;
    ace_interact_menu_useListMenuSelf = false;

    // ACE Logistics
    force ace_cargo_enable = true;
    force ace_cargo_loadTimeCoefficient = 5;
    force ace_cargo_paradropTimeCoefficent = 2.5;
    force ace_rearm_distance = 20;
    force ace_rearm_level = 1;
    force ace_rearm_supply = 1;
    force ace_refuel_hoseLength = 30;
    force ace_refuel_rate = 1;
    force ace_repair_addSpareParts = true;
    force ace_repair_autoShutOffEngineWhenStartingRepair = false;
    force ace_repair_consumeItem_toolKit = 0;
    force ace_repair_displayTextOnRepair = true;
    force ace_repair_engineerSetting_fullRepair = 1;
    force ace_repair_engineerSetting_repair = 1;
    force ace_repair_engineerSetting_wheel = 0;
    force ace_repair_fullRepairLocation = 0;
    force ace_repair_fullRepairRequiredItems = ["ToolKit"];
    force ace_repair_miscRepairRequiredItems = ["ToolKit"];
    force ace_repair_repairDamageThreshold = 1;
    force ace_repair_repairDamageThreshold_engineer = 1;
    force ace_repair_wheelRepairRequiredItems = [];

    // ACE Magazine Repack
    force ace_magazinerepack_timePerAmmo = 1.5;
    force ace_magazinerepack_timePerBeltLink = 8;
    force ace_magazinerepack_timePerMagazine = 2;

    // ACE Map
    force ace_map_BFT_Enabled = false;
    force ace_map_BFT_HideAiGroups = false;
    force ace_map_BFT_Interval = 1;
    force ace_map_BFT_ShowPlayerNames = false;
    force ace_map_DefaultChannel = 1;
    force ace_map_mapGlow = true;
    force ace_map_mapIllumination = true;
    force ace_map_mapLimitZoom = false;
    force ace_map_mapShake = true;
    force ace_map_mapShowCursorCoordinates = false;
    force ace_markers_moveRestriction = 0;

    // ACE Map Gestures
    ace_map_gestures_allowCurator = true;
    ace_map_gestures_allowSpectator = true;
    ace_map_gestures_briefingMode = 0;
    force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
    force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
    force ace_map_gestures_enabled = true;
    force ace_map_gestures_interval = 0.03;
    force ace_map_gestures_maxRange = 7;
    force ace_map_gestures_maxRangeCamera = 14;
    force ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
    force ace_map_gestures_onlyShowFriendlys = false;

    // ACE Map Tools
    ace_maptools_drawStraightLines = true;
    ace_maptools_rotateModifierKey = 1;

    // ACE Medical
    force ace_medical_ai_enabledFor = 2;
    force ace_medical_AIDamageThreshold = 0.5;
    force ace_medical_bleedingCoefficient = 0.15;
    force ace_medical_blood_bloodLifetime = 1200;
    force ace_medical_blood_enabledFor = 2;
    force ace_medical_blood_maxBloodObjects = 500;
    force ace_medical_fatalDamageSource = 1;
    ace_medical_feedback_bloodVolumeEffectType = 0;
    ace_medical_feedback_painEffectType = 0;
    force ace_medical_fractureChance = 0.4;
    force ace_medical_fractures = 1;
    ace_medical_gui_enableActions = 0;
    ace_medical_gui_enableMedicalMenu = 1;
    ace_medical_gui_enableSelfActions = true;
    force ace_medical_gui_maxDistance = 3;
    ace_medical_gui_openAfterTreatment = true;
    force ace_medical_ivFlowRate = 1;
    force ace_medical_limping = 1;
    force ace_medical_painCoefficient = 2;
    force ace_medical_playerDamageThreshold = 2.5;
    force ace_medical_spontaneousWakeUpChance = 0.246069;
    force ace_medical_spontaneousWakeUpEpinephrineBoost = 5;
    force ace_medical_statemachine_AIUnconsciousness = false;
    force ace_medical_statemachine_cardiacArrestTime = 1500;
    force ace_medical_statemachine_fatalInjuriesAI = 0;
    force ace_medical_statemachine_fatalInjuriesPlayer = 2;
    force ace_medical_treatment_advancedBandages = 2;
    force ace_medical_treatment_advancedDiagnose = true;
    force ace_medical_treatment_advancedMedication = true;
    force ace_medical_treatment_allowLitterCreation = true;
    force ace_medical_treatment_allowSelfIV = 1;
    force ace_medical_treatment_allowSelfPAK = 1;
    force ace_medical_treatment_allowSelfStitch = 1;
    force ace_medical_treatment_allowSharedEquipment = 0;
    force ace_medical_treatment_clearTraumaAfterBandage = true;
    force ace_medical_treatment_consumePAK = 0;
    force ace_medical_treatment_consumeSurgicalKit = 0;
    force ace_medical_treatment_convertItems = 0;
    force ace_medical_treatment_cprSuccessChance = 0.25;
    force ace_medical_treatment_holsterRequired = 0;
    force ace_medical_treatment_litterCleanupDelay = 600;
    force ace_medical_treatment_locationEpinephrine = 0;
    force ace_medical_treatment_locationPAK = 0;
    force ace_medical_treatment_locationsBoostTraining = false;
    force ace_medical_treatment_locationSurgicalKit = 0;
    force ace_medical_treatment_maxLitterObjects = 500;
    force ace_medical_treatment_medicEpinephrine = 0;
    force ace_medical_treatment_medicIV = 1;
    force ace_medical_treatment_medicPAK = 1;
    force ace_medical_treatment_medicSurgicalKit = 1;
    force ace_medical_treatment_timeCoefficientPAK = 0.1;
    force ace_medical_treatment_woundReopenChance = 0.75;

    // ACE Name Tags
    ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
    ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
    ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
    ace_nametags_nametagColorMain = [1,1,1,1];
    ace_nametags_nametagColorRed = [1,0.67,0.67,1];
    ace_nametags_nametagColorYellow = [1,1,0.67,1];
    force ace_nametags_playerNamesMaxAlpha = 0.8;
    force ace_nametags_playerNamesViewDistance = 5;
    force ace_nametags_showCursorTagForVehicles = false;
    ace_nametags_showNamesForAI = true;
    ace_nametags_showPlayerNames = 1;
    force ace_nametags_showPlayerRanks = false;
    ace_nametags_showSoundWaves = 1;
    force ace_nametags_showVehicleCrewInfo = true;
    ace_nametags_tagSize = 2;

    // ACE Nightvision
    force ace_nightvision_aimDownSightsBlur = 0.1;
    force ace_nightvision_disableNVGsWithSights = false;
    force ace_nightvision_effectScaling = 0.5;
    force ace_nightvision_fogScaling = 0.5;
    force ace_nightvision_noiseScaling = 0.3;
    ace_nightvision_shutterEffects = true;

    // ACE Overheating
    force ace_overheating_displayTextOnJam = false;
    force ace_overheating_enabled = true;
    force ace_overheating_overheatingDispersion = true;
    force ace_overheating_showParticleEffects = true;
    force ace_overheating_showParticleEffectsForEveryone = true;
    force ace_overheating_unJamFailChance = 0;
    force ace_overheating_unJamOnreload = false;

    // ACE Pointing
    force ace_finger_enabled = true;
    force ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
    force ace_finger_indicatorForSelf = true;
    force ace_finger_maxRange = 4;

    // ACE Pylons
    force ace_pylons_enabledForZeus = true;
    force ace_pylons_enabledFromAmmoTrucks = true;
    force ace_pylons_rearmNewPylons = true;
    force ace_pylons_requireEngineer = false;
    force ace_pylons_requireToolkit = true;
    force ace_pylons_searchDistance = 30;
    force ace_pylons_timePerPylon = 1;

    // ACE Quick Mount
    force ace_quickmount_distance = 3;
    force ace_quickmount_enabled = true;
    ace_quickmount_enableMenu = 3;
    force ace_quickmount_priority = 0;
    force ace_quickmount_speed = 18;

    // ACE Respawn
    force ace_respawn_removeDeadBodiesDisconnected = true;
    force ace_respawn_savePreDeathGear = true;

    // ACE Scopes
    force ace_scopes_correctZeroing = true;
    force ace_scopes_deduceBarometricPressureFromTerrainAltitude = true;
    force ace_scopes_defaultZeroRange = 100;
    force ace_scopes_enabled = true;
    force ace_scopes_forceUseOfAdjustmentTurrets = false;
    force ace_scopes_overwriteZeroRange = false;
    force ace_scopes_simplifiedZeroing = false;
    force ace_scopes_useLegacyUI = false;
    force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
    force ace_scopes_zeroReferenceHumidity = 0;
    force ace_scopes_zeroReferenceTemperature = 15;

    // ACE Spectator
    force ace_spectator_enableAI = false;
    ace_spectator_maxFollowDistance = 5;
    force ace_spectator_restrictModes = 0;
    force ace_spectator_restrictVisions = 0;

    // ACE Switch Units
    force ace_switchunits_enableSafeZone = true;
    force ace_switchunits_enableSwitchUnits = false;
    force ace_switchunits_safeZoneRadius = 100;
    force ace_switchunits_switchToCivilian = false;
    force ace_switchunits_switchToEast = false;
    force ace_switchunits_switchToIndependent = false;
    force ace_switchunits_switchToWest = false;

    // ACE Trenches
    force ace_trenches_bigEnvelopeDigDuration = 25;
    force ace_trenches_bigEnvelopeRemoveDuration = 15;
    force ace_trenches_smallEnvelopeDigDuration = 20;
    force ace_trenches_smallEnvelopeRemoveDuration = 12;

    // ACE Uncategorized
    force ace_fastroping_requireRopeItems = true;
    force ace_gunbag_swapGunbagEnabled = true;
    force ace_hitreactions_minDamageToTrigger = 0.1;
    ace_inventory_inventoryDisplaySize = 0;
    force ace_laser_dispersionCount = 2;
    force ace_microdagr_mapDataAvailable = 2;
    force ace_microdagr_waypointPrecision = 3;
    ace_optionsmenu_showNewsOnMainMenu = true;
    force ace_overpressure_distanceCoefficient = 1;
    ace_tagging_quickTag = 1;

    // ACE User Interface
    force ace_ui_allowSelectiveUI = true;
    force ace_ui_ammoCount = false;
    force ace_ui_ammoType = false;
    force ace_ui_commandMenu = true;
    force ace_ui_firingMode = false;
    force ace_ui_groupBar = false;
    force ace_ui_gunnerAmmoCount = true;
    force ace_ui_gunnerAmmoType = true;
    force ace_ui_gunnerFiringMode = true;
    force ace_ui_gunnerLaunchableCount = true;
    force ace_ui_gunnerLaunchableName = true;
    force ace_ui_gunnerMagCount = true;
    force ace_ui_gunnerWeaponLowerInfoBackground = true;
    force ace_ui_gunnerWeaponName = true;
    force ace_ui_gunnerWeaponNameBackground = false;
    force ace_ui_gunnerZeroing = true;
    force ace_ui_magCount = false;
    force ace_ui_soldierVehicleWeaponInfo = true;
    force ace_ui_staminaBar = false;
    force ace_ui_stance = false;
    force ace_ui_throwableCount = false;
    force ace_ui_throwableName = true;
    force ace_ui_vehicleAltitude = false;
    force ace_ui_vehicleCompass = true;
    force ace_ui_vehicleDamage = false;
    force ace_ui_vehicleFuelBar = false;
    force ace_ui_vehicleInfoBackground = false;
    force ace_ui_vehicleName = false;
    force ace_ui_vehicleNameBackground = false;
    force ace_ui_vehicleRadar = true;
    force ace_ui_vehicleSpeed = false;
    force ace_ui_weaponLowerInfoBackground = false;
    force ace_ui_weaponName = false;
    force ace_ui_weaponNameBackground = false;
    force ace_ui_zeroing = true;

    // ACE Vehicle Lock
    force ace_vehiclelock_defaultLockpickStrength = 10;
    force ace_vehiclelock_lockVehicleInventory = true;
    force ace_vehiclelock_vehicleStartingLockState = -1;

    // ACE Vehicles
    ace_vehicles_hideEjectAction = true;
    force ace_vehicles_keepEngineRunning = true;
    ace_vehicles_speedLimiterStep = 5;

    // ACE View Distance Limiter
    force ace_viewdistance_enabled = true;
    force ace_viewdistance_limitViewDistance = 12000;
    ace_viewdistance_objectViewDistanceCoeff = 1;
    ace_viewdistance_viewDistanceAirVehicle = 9;
    ace_viewdistance_viewDistanceLandVehicle = 0;
    ace_viewdistance_viewDistanceOnFoot = 0;

    // ACE Weapons
    force ace_common_persistentLaserEnabled = true;
    force ace_laserpointer_enabled = true;
    ace_reload_displayText = true;
    ace_reload_showCheckAmmoSelf = false;
    force ace_weaponselect_displayText = true;

    // ACE Weather
    force ace_weather_enabled = true;
    ace_weather_showCheckAirTemperature = true;
    force ace_weather_updateInterval = 200;
    force ace_weather_windSimulation = true;

    // ACE Wind Deflection
    force ace_winddeflection_enabled = true;
    force ace_winddeflection_simulationInterval = 0.05;
    force ace_winddeflection_vehicleEnabled = true;

    // ACE Zeus
    force ace_zeus_autoAddObjects = true;
    force ace_zeus_canCreateZeus = 0;
    force ace_zeus_radioOrdnance = false;
    force ace_zeus_remoteWind = false;
    force ace_zeus_revealMines = 0;
    force ace_zeus_zeusAscension = false;
    force ace_zeus_zeusBird = false;

    // ACEX Field Rations
    force acex_field_rations_affectAdvancedFatigue = true;
    force acex_field_rations_enabled = false;
    force acex_field_rations_hudShowLevel = 0;
    force acex_field_rations_hudTransparency = -1;
    force acex_field_rations_hudType = 0;
    force acex_field_rations_hungerSatiated = 1;
    force acex_field_rations_terrainObjectActions = true;
    force acex_field_rations_thirstQuenched = 1;
    force acex_field_rations_timeWithoutFood = 2;
    force acex_field_rations_timeWithoutWater = 2;
    force acex_field_rations_waterSourceActions = 2;

    // ACEX Fortify
    force acex_fortify_settingHint = 2;

    // ACEX Headless
    force acex_headless_delay = 15;
    force acex_headless_enabled = false;
    force acex_headless_endMission = 0;
    force acex_headless_log = false;
    force acex_headless_transferLoadout = 0;

    // ACEX Sitting
    force acex_sitting_enable = true;

    // ACEX View Restriction
    force acex_viewrestriction_mode = 1;
    force acex_viewrestriction_modeSelectiveAir = 1;
    force acex_viewrestriction_modeSelectiveFoot = 1;
    force acex_viewrestriction_modeSelectiveLand = 1;
    force acex_viewrestriction_modeSelectiveSea = 1;
    acex_viewrestriction_preserveView = false;

    // ACEX Volume
    acex_volume_enabled = false;
    acex_volume_fadeDelay = 1;
    acex_volume_lowerInVehicles = false;
    acex_volume_reduction = 5;
    acex_volume_remindIfLowered = false;
    acex_volume_showNotification = true;

    // Achilles - Available Factions
    force Achilles_var_BLU_CTRG_F = true;
    force Achilles_var_BLU_F = true;
    force Achilles_var_BLU_G_F = true;
    force Achilles_var_BLU_GEN_F = true;
    force Achilles_var_BLU_T_F = true;
    force Achilles_var_BLU_W_F = true;
    force Achilles_var_CIV_F = true;
    force Achilles_var_CIV_IDAP_F = true;
    force Achilles_var_IND_C_F = true;
    force Achilles_var_IND_E_F = true;
    force Achilles_var_IND_F = true;
    force Achilles_var_IND_G_F = true;
    force Achilles_var_IND_L_F = true;
    force Achilles_var_Interactive_F = true;
    force Achilles_var_OPF_F = true;
    force Achilles_var_OPF_G_F = true;
    Achilles_var_OPF_GEN_F = true;
    force Achilles_var_OPF_R_F = true;
    force Achilles_var_OPF_T_F = true;
    force Achilles_var_OPF_V_F = true;
    force Achilles_var_Virtual_F = true;

    // Achilles - Available Modules
    force Achilles_var_Achilles_ACE_Heal_Module = true;
    Achilles_var_Achilles_ACE_ImmersiveHeal_Module = true;
    force Achilles_var_Achilles_ACE_Injury_Module = true;
    force Achilles_var_Achilles_AddECM_Module = true;
    force Achilles_var_Achilles_Animation_Module = true;
    force Achilles_var_Achilles_Attach_To_Module = true;
    force Achilles_var_Achilles_Bind_Variable_Module = true;
    force Achilles_var_Achilles_Buildings_Destroy_Module = true;
    force Achilles_var_Achilles_Buildings_LockDoors_Module = true;
    force Achilles_var_Achilles_Buildings_ToggleLight_Module = true;
    force Achilles_var_Achilles_CAS_Module = true;
    force Achilles_var_Achilles_Change_Ability_Module = true;
    force Achilles_var_Achilles_Change_Altitude_Module = true;
    force Achilles_var_Achilles_Chatter_Module = true;
    force Achilles_var_Achilles_Create_Universal_Target_Module = true;
    force Achilles_var_Achilles_DevTools_FunctionViewer = true;
    force Achilles_var_Achilles_DevTools_ShowInAnimViewer = true;
    force Achilles_var_Achilles_DevTools_ShowInConfig = true;
    force Achilles_var_Achilles_Earthquake_Module = true;
    force Achilles_var_Achilles_Hide_Objects_Module = true;
    force Achilles_var_Achilles_IED_Module = true;
    force Achilles_var_Achilles_Make_Invincible_Module = true;
    force Achilles_var_Achilles_Module_Arsenal_AddFull = true;
    force Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true;
    force Achilles_var_Achilles_Module_Arsenal_CreateCustom = true;
    force Achilles_var_Achilles_Module_Arsenal_Paste = true;
    force Achilles_var_Achilles_Module_Arsenal_Remove = true;
    force Achilles_var_Achilles_Module_Change_Side_Relations = true;
    force Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true;
    force Achilles_var_Achilles_Module_FireSupport_CASBomb = true;
    force Achilles_var_Achilles_Module_FireSupport_CASGun = true;
    force Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true;
    force Achilles_var_Achilles_Module_FireSupport_CASMissile = true;
    force Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true;
    force Achilles_var_Achilles_Module_Player_Set_Frequencies = true;
    force Achilles_var_Achilles_Module_Rotation = true;
    force Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true;
    force Achilles_var_Achilles_Module_Spawn_Carrier = true;
    force Achilles_var_Achilles_Module_Spawn_Destroyer = true;
    force Achilles_var_Achilles_Module_Spawn_Effects = true;
    force Achilles_var_Achilles_Module_Spawn_Explosives = true;
    force Achilles_var_Achilles_Module_Spawn_Intel = true;
    force Achilles_var_Achilles_Module_Supply_Drop = true;
    force Achilles_var_Achilles_Module_Zeus_AssignZeus = true;
    force Achilles_var_Achilles_Module_Zeus_SwitchUnit = true;
    force Achilles_var_Achilles_Nuke_Module = true;
    Achilles_var_Achilles_Patrol_Module = true;
    force Achilles_var_Achilles_Set_Date_Module = true;
    force Achilles_var_Achilles_Set_Height_Module = true;
    force Achilles_var_Achilles_Set_Weather_Module = true;
    force Achilles_var_Achilles_Sit_On_Chair_Module = true;
    force Achilles_var_Achilles_SuicideBomber_Module = true;
    force Achilles_var_Achilles_Suppressive_Fire_Module = true;
    Achilles_var_Achilles_SurrenderUnit_Module = true;
    force Achilles_var_Achilles_Toggle_Simulation_Module = true;
    force Achilles_var_Achilles_Transfer_Ownership_Module = true;
    force Achilles_var_Ares_Artillery_Fire_Mission_Module = true;
    force Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true;
    force Achilles_var_Ares_Module_Bahaviour_UnGarrison = true;
    force Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true;
    force Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true;
    force Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true;
    force Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true;
    force Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true;
    force Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true;
    force Achilles_var_Ares_Module_Equipment_Turret_Optics = true;
    force Achilles_var_Ares_Module_Player_Change_Player_Side = true;
    force Achilles_var_Ares_Module_Player_Create_Teleporter = true;
    force Achilles_var_Ares_Module_Player_Teleport = true;
    force Achilles_var_Ares_Module_Reinforcements_Create_Lz = true;
    force Achilles_var_Ares_Module_Reinforcements_Create_Rp = true;
    force Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true;
    force Achilles_var_Ares_Module_Spawn_Submarine = true;
    force Achilles_var_Ares_Module_Spawn_Trawler = true;
    force Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true;
    force Achilles_var_Ares_Module_Zeus_Hint = true;
    force Achilles_var_Ares_Module_Zeus_Switch_Side = true;
    force Achilles_var_Ares_Module_Zeus_Visibility = true;
    force Achilles_var_ModulePunishment_F = true;

    // Achilles - Curator Vision Modes
    achilles_curator_vision_blackhot = false;
    achilles_curator_vision_blackhotgreencold = false;
    achilles_curator_vision_blackhotredcold = false;
    achilles_curator_vision_greenhotcold = false;
    achilles_curator_vision_nvg = true;
    achilles_curator_vision_redgreen = false;
    achilles_curator_vision_redhot = false;
    achilles_curator_vision_whitehot = true;
    achilles_curator_vision_whitehotredcold = false;

    // Achilles - Debug
    Achilles_Debug_Output_Enabled = false;

    // Achilles - Module Defaults
    force Achilles_var_setRadioFrequenciesLR_Default = "50";
    force Achilles_var_setRadioFrequenciesSR_Default = "70";

    // Achilles - User Interface
    force Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
    force Achilles_var_moduleTreeCollapse = true;
    force Achilles_var_moduleTreeDLC = true;
    force Achilles_var_moduleTreeHelmet = false;
    force Achilles_var_moduleTreeSearchPatch = false;

    // CBA UI
    cba_ui_notifyLifetime = 4;
    cba_ui_StorePasswords = 1;

    // CBA Weapons
    cba_disposable_dropUsedLauncher = 2;
    force cba_disposable_replaceDisposableLauncher = true;
    cba_events_repetitionMode = 2;
    cba_optics_usePipOptics = true;

    // GRAD Trenches
    force grad_trenches_functions_allowBigEnvelope = true;
    force grad_trenches_functions_allowCamouflage = true;
    force grad_trenches_functions_allowDigging = true;
    force grad_trenches_functions_allowGiantEnvelope = true;
    force grad_trenches_functions_allowLongEnvelope = true;
    force grad_trenches_functions_allowShortEnvelope = true;
    force grad_trenches_functions_allowSmallEnvelope = true;
    force grad_trenches_functions_allowVehicleEnvelope = true;
    force grad_trenches_functions_bigEnvelopeDigTime = 69.75;
    force grad_trenches_functions_buildFatigueFactor = 0;
    force grad_trenches_functions_camouflageRequireEntrenchmentTool = true;
    force grad_trenches_functions_giantEnvelopeDigTime = 134.75;
    force grad_trenches_functions_LongEnvelopeDigTime = 159.75;
    force grad_trenches_functions_shortEnvelopeDigTime = 20;
    force grad_trenches_functions_smallEnvelopeDigTime = 30;
    force grad_trenches_functions_stopBuildingAtFatigueMax = false;
    force grad_trenches_functions_vehicleEnvelopeDigTime = 179.75;

    // TFAR - Clientside settings
    TFAR_default_radioVolume = 7;
    TFAR_intercomDucking = 0.2;
    TFAR_intercomVolume = 0.3;
    TFAR_moveWhileTabbedOut = false;
    TFAR_oldVolumeHint = false;
    TFAR_pluginTimeout = 4;
    TFAR_PosUpdateMode = 0.1;
    TFAR_showChannelChangedHint = true;
    TFAR_ShowDiaryRecord = true;
    TFAR_showTransmittingHint = true;
    TFAR_ShowVolumeHUD = false;
    TFAR_tangentReleaseDelay = 0;
    TFAR_VolumeHudTransparency = 0;
    TFAR_volumeModifier_forceSpeech = false;

    // TFAR - Global settings
    force TFAR_AICanHearPlayer = true;
    force TFAR_AICanHearSpeaker = true;
    force TFAR_allowDebugging = true;
    TFAR_curatorCamEars = false;
    force TFAR_defaultIntercomSlot = 0;
    force TFAR_enableIntercom = true;
    force TFAR_experimentalVehicleIsolation = true;
    force TFAR_fullDuplex = true;
    force TFAR_giveLongRangeRadioToGroupLeaders = false;
    force TFAR_giveMicroDagrToSoldier = true;
    force TFAR_givePersonalRadioToRegularSoldier = true;
    force TFAR_globalRadioRangeCoef = 1;
    force TFAR_instantiate_instantiateAtBriefing = false;
    TFAR_noAutomoveSpectator = false;
    force TFAR_objectInterceptionEnabled = true;
    force TFAR_objectInterceptionStrength = 400;
    force tfar_radiocode_east = "_opfor";
    force tfar_radiocode_independent = "_independent";
    force tfar_radiocode_west = "_bluefor";
    force tfar_radioCodesDisabled = false;
    force TFAR_SameLRFrequenciesForSide = false;
    force TFAR_SameSRFrequenciesForSide = false;
    force TFAR_setting_defaultFrequencies_lr_east = "";
    force TFAR_setting_defaultFrequencies_lr_independent = "";
    force TFAR_setting_defaultFrequencies_lr_west = "50";
    force TFAR_setting_defaultFrequencies_sr_east = "";
    force TFAR_setting_defaultFrequencies_sr_independent = "";
    force TFAR_setting_defaultFrequencies_sr_west = "70";
    force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l";
    force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164";
    force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210";
    force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000";
    force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155";
    force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g";
    force TFAR_setting_DefaultRadio_Personal_east = "TFAR_pnr1000a";
    force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc154";
    force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152";
    force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_pnr1000a";
    force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc154";
    force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_rf7800str";
    force TFAR_spectatorCanHearEnemyUnits = true;
    force TFAR_spectatorCanHearFriendlies = true;
    force TFAR_takingRadio = 2;
    force TFAR_Teamspeak_Channel_Name = "Main";
    force TFAR_Teamspeak_Channel_Password = "xyz";
    force tfar_terrain_interception_coefficient = 7;
    force TFAR_voiceCone = true;

     

    Deaktivieren des Timeouts (Autokick)

    Folgender Lösungsweg hat bei uns funktioniert:

    Auf dem ArmA Server gibt es eine Datei namens 1_server.cfg

    image.png.437e58641b61f22913914575b57a7ebc.png

    Diese öffnen und folgenden Code reinkopieren:

    // Disable auto kick for tiemout:
    votingTimeOut = 5;
    roleTimeOut = 3600;
    briefingTimeOut = 3600;
    debriefingTimeOut = 3600;
    lobbyIdleTimeout = 3600;
    kickTimeout[] = { {0, 1},{1, 1},{2, 1},{3, 1} };

    image.thumb.png.8971a6d289cbd0d2e3854277990a1bf9.png

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