Jump to content

Addon setting für Server


xgamescom

Empfohlene Beiträge

// ACE Advanced Ballistics
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = true;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Advanced Fatigue
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
ace_advanced_fatigue_fadeStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 0.5;
force ace_advanced_fatigue_performanceFactor = 2;
force ace_advanced_fatigue_recoveryFactor = 5;
force ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 0;

// ACE Advanced Throwing
force ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
force ace_advanced_throwing_showMouseControls = true;
force ace_advanced_throwing_showThrowArc = true;

// ACE Arsenal
force ace_arsenal_allowDefaultLoadouts = true;
force ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
force ace_arsenal_enableIdentityTabs = true;
ace_arsenal_enableModIcons = true;
ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;

// ACE Artillery
force ace_artillerytables_advancedCorrections = false;
force ace_artillerytables_disableArtilleryComputer = false;
force ace_mk6mortar_airResistanceEnabled = true;
force ace_mk6mortar_allowCompass = true;
force ace_mk6mortar_allowComputerRangefinder = true;
force ace_mk6mortar_useAmmoHandling = true;

// ACE Captives
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 0;
force ace_captives_requireSurrenderAi = false;

// ACE Common
force ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
force ace_common_displayTextColor = [0,0,0,0.1];
force ace_common_displayTextFontColor = [1,1,1,1];
force ace_common_settingFeedbackIcons = 1;
force ace_common_settingProgressBarLocation = 0;
force ace_noradio_enabled = true;
force ace_parachute_hideAltimeter = true;

// ACE Cook off
force ace_cookoff_ammoCookoffDuration = 1;
force ace_cookoff_enable = 0;
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_probabilityCoef = 1;

// ACE Crew Served Weapons
force ace_csw_ammoHandling = 2;
force ace_csw_defaultAssemblyMode = true;
ace_csw_dragAfterDeploy = false;
force ace_csw_handleExtraMagazines = true;
force ace_csw_progressBarTimeCoefficent = 1;

// ACE Explosives
force ace_explosives_explodeOnDefuse = true;
force ace_explosives_punishNonSpecialists = false;
force ace_explosives_requireSpecialist = false;

// ACE Fragmentation Simulation
force ace_frag_enabled = true;
force ace_frag_maxTrack = 10;
force ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = true;
force ace_frag_spallEnabled = true;

// ACE Goggles
force ace_goggles_effects = 2;
ace_goggles_showClearGlasses = true;
force ace_goggles_showInThirdPerson = true;

// ACE Hearing
force ace_hearing_autoAddEarplugsToUnits = true;
force ace_hearing_disableEarRinging = false;
force ace_hearing_earplugsVolume = 1;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = false;
force ace_hearing_unconsciousnessVolume = 0;

// ACE Interaction
force ace_interaction_disableNegativeRating = true;
force ace_interaction_enableMagazinePassing = true;
force ace_interaction_enableTeamManagement = true;

// ACE Interaction Menu
ace_gestures_showOnInteractionMenu = 2;
ace_interact_menu_actionOnKeyRelease = true;
ace_interact_menu_addBuildingActions = false;
ace_interact_menu_alwaysUseCursorInteraction = false;
ace_interact_menu_alwaysUseCursorSelfInteraction = false;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
ace_interact_menu_cursorKeepCentered = false;
ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
ace_interact_menu_menuAnimationSpeed = 0;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_menuBackgroundSelf = 0;
ace_interact_menu_selectorColor = [1,0,0];
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = false;
ace_interact_menu_useListMenuSelf = false;

// ACE Logistics
force ace_cargo_enable = true;
force ace_cargo_loadTimeCoefficient = 5;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_distance = 20;
force ace_rearm_level = 1;
force ace_rearm_supply = 1;
force ace_refuel_hoseLength = 30;
force ace_refuel_rate = 1;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
force ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 1;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 0;
force ace_repair_fullRepairRequiredItems = ["ToolKit"];
force ace_repair_miscRepairRequiredItems = ["ToolKit"];
force ace_repair_repairDamageThreshold = 1;
force ace_repair_repairDamageThreshold_engineer = 1;
force ace_repair_wheelRepairRequiredItems = [];

// ACE Magazine Repack
force ace_magazinerepack_timePerAmmo = 1.5;
force ace_magazinerepack_timePerBeltLink = 8;
force ace_magazinerepack_timePerMagazine = 2;

// ACE Map
force ace_map_BFT_Enabled = false;
force ace_map_BFT_HideAiGroups = false;
force ace_map_BFT_Interval = 1;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = 1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = false;
force ace_markers_moveRestriction = 0;

// ACE Map Gestures
force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 7;
force ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];

// ACE Map Tools
ace_maptools_drawStraightLines = true;
ace_maptools_rotateModifierKey = 1;

// ACE Medical
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 0.5;
force ace_medical_bleedingCoefficient = 0.2;
force ace_medical_blood_bloodLifetime = 1200;
force ace_medical_blood_enabledFor = 2;
force ace_medical_blood_maxBloodObjects = 500;
force ace_medical_fatalDamageSource = 1;
ace_medical_feedback_bloodVolumeEffectType = 0;
ace_medical_feedback_painEffectType = 0;
force ace_medical_fractureChance = 0.4;
force ace_medical_fractures = 1;
ace_medical_gui_enableActions = 0;
ace_medical_gui_enableMedicalMenu = 1;
ace_medical_gui_enableSelfActions = true;
force ace_medical_gui_maxDistance = 3;
ace_medical_gui_openAfterTreatment = true;
force ace_medical_ivFlowRate = 1;
force ace_medical_limping = 1;
force ace_medical_painCoefficient = 1;
force ace_medical_playerDamageThreshold = 2.25;
force ace_medical_spontaneousWakeUpChance = 0.3;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 3;
force ace_medical_statemachine_AIUnconsciousness = false;
force ace_medical_statemachine_cardiacArrestTime = 1200;
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 2;
force ace_medical_treatment_advancedBandages = 2;
force ace_medical_treatment_advancedDiagnose = true;
force ace_medical_treatment_advancedMedication = true;
force ace_medical_treatment_allowLitterCreation = true;
force ace_medical_treatment_allowSelfIV = 1;
force ace_medical_treatment_allowSelfPAK = 1;
force ace_medical_treatment_allowSelfStitch = 1;
force ace_medical_treatment_allowSharedEquipment = 0;
force ace_medical_treatment_clearTraumaAfterBandage = true;
force ace_medical_treatment_consumePAK = 0;
force ace_medical_treatment_consumeSurgicalKit = 0;
force ace_medical_treatment_convertItems = 0;
force ace_medical_treatment_cprSuccessChance = 0.2;
force ace_medical_treatment_holsterRequired = 0;
force ace_medical_treatment_litterCleanupDelay = 600;
force ace_medical_treatment_locationEpinephrine = 0;
force ace_medical_treatment_locationPAK = 0;
force ace_medical_treatment_locationsBoostTraining = false;
force ace_medical_treatment_locationSurgicalKit = 0;
force ace_medical_treatment_maxLitterObjects = 500;
force ace_medical_treatment_medicEpinephrine = 0;
force ace_medical_treatment_medicIV = 1;
force ace_medical_treatment_medicPAK = 1;
force ace_medical_treatment_medicSurgicalKit = 1;
force ace_medical_treatment_timeCoefficientPAK = 0.1;

// ACE Name Tags
ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
ace_nametags_nametagColorMain = [1,1,1,1];
ace_nametags_nametagColorRed = [1,0.67,0.67,1];
ace_nametags_nametagColorYellow = [1,1,0.67,1];
force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
ace_nametags_showNamesForAI = true;
ace_nametags_showPlayerNames = 1;
force ace_nametags_showPlayerRanks = false;
ace_nametags_showSoundWaves = 1;
force ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 2;

// ACE Nightvision
force ace_nightvision_aimDownSightsBlur = 0.1;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 0.5;
force ace_nightvision_fogScaling = 0.5;
force ace_nightvision_noiseScaling = 0.3;
ace_nightvision_shutterEffects = true;

// ACE Overheating
force ace_overheating_displayTextOnJam = false;
force ace_overheating_enabled = true;
force ace_overheating_overheatingDispersion = true;
force ace_overheating_showParticleEffects = true;
force ace_overheating_showParticleEffectsForEveryone = true;
force ace_overheating_unJamFailChance = 0;
force ace_overheating_unJamOnreload = false;

// ACE Pointing
force ace_finger_enabled = true;
force ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
force ace_finger_indicatorForSelf = true;
force ace_finger_maxRange = 4;

// ACE Pylons
force ace_pylons_enabledForZeus = true;
force ace_pylons_enabledFromAmmoTrucks = true;
force ace_pylons_rearmNewPylons = true;
force ace_pylons_requireEngineer = false;
force ace_pylons_requireToolkit = true;
force ace_pylons_searchDistance = 30;
force ace_pylons_timePerPylon = 1;

// ACE Quick Mount
force ace_quickmount_distance = 3;
force ace_quickmount_enabled = true;
ace_quickmount_enableMenu = 3;
force ace_quickmount_priority = 0;
force ace_quickmount_speed = 18;

// ACE Respawn
force ace_respawn_removeDeadBodiesDisconnected = true;
force ace_respawn_savePreDeathGear = true;

// ACE Scopes
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = true;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = false;
force ace_scopes_overwriteZeroRange = false;
force ace_scopes_simplifiedZeroing = false;
force ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_zeroReferenceTemperature = 15;

// ACE Spectator
force ace_spectator_enableAI = false;
ace_spectator_maxFollowDistance = 5;
force ace_spectator_restrictModes = 0;
force ace_spectator_restrictVisions = 0;

// ACE Switch Units
force ace_switchunits_enableSafeZone = true;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;

// ACE Uncategorized
force ace_fastroping_requireRopeItems = true;
force ace_gforces_enabledFor = 1;
force ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
force ace_laser_dispersionCount = 2;
force ace_microdagr_mapDataAvailable = 2;
force ace_microdagr_waypointPrecision = 3;
ace_optionsmenu_showNewsOnMainMenu = true;
force ace_overpressure_distanceCoefficient = 1;
ace_tagging_quickTag = 1;

// ACE User Interface
force ace_ui_allowSelectiveUI = true;
force ace_ui_ammoCount = false;
force ace_ui_ammoType = false;
force ace_ui_commandMenu = true;
force ace_ui_firingMode = false;
force ace_ui_groupBar = false;
force ace_ui_gunnerAmmoCount = true;
force ace_ui_gunnerAmmoType = true;
force ace_ui_gunnerFiringMode = true;
force ace_ui_gunnerLaunchableCount = true;
force ace_ui_gunnerLaunchableName = true;
force ace_ui_gunnerMagCount = true;
force ace_ui_gunnerWeaponLowerInfoBackground = true;
force ace_ui_gunnerWeaponName = true;
force ace_ui_gunnerWeaponNameBackground = false;
force ace_ui_gunnerZeroing = true;
force ace_ui_magCount = false;
force ace_ui_soldierVehicleWeaponInfo = true;
force ace_ui_staminaBar = false;
force ace_ui_stance = false;
force ace_ui_throwableCount = false;
force ace_ui_throwableName = true;
force ace_ui_vehicleAltitude = false;
force ace_ui_vehicleCompass = true;
force ace_ui_vehicleDamage = false;
force ace_ui_vehicleFuelBar = false;
force ace_ui_vehicleInfoBackground = false;
force ace_ui_vehicleName = false;
force ace_ui_vehicleNameBackground = false;
force ace_ui_vehicleRadar = true;
force ace_ui_vehicleSpeed = false;
force ace_ui_weaponLowerInfoBackground = false;
force ace_ui_weaponName = false;
force ace_ui_weaponNameBackground = false;
force ace_ui_zeroing = true;

// ACE Vehicle Lock
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = true;
force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE Vehicles
ace_vehicles_hideEjectAction = true;
force ace_vehicles_keepEngineRunning = true;

// ACE View Distance Limiter
force ace_viewdistance_enabled = true;
force ace_viewdistance_limitViewDistance = 12000;
ace_viewdistance_objectViewDistanceCoeff = 1;
ace_viewdistance_viewDistanceAirVehicle = 9;
ace_viewdistance_viewDistanceLandVehicle = 0;
ace_viewdistance_viewDistanceOnFoot = 0;

// ACE Weapons
force ace_common_persistentLaserEnabled = true;
force ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_reload_showCheckAmmoSelf = false;
force ace_weaponselect_displayText = true;

// ACE Weather
force ace_weather_enabled = true;
ace_weather_showCheckAirTemperature = true;
force ace_weather_updateInterval = 200;
force ace_weather_windSimulation = true;

// ACE Wind Deflection
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;

// ACE Zeus
force ace_zeus_autoAddObjects = true;
force ace_zeus_canCreateZeus = 0;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;

// ACEX Field Rations
force acex_field_rations_affectAdvancedFatigue = true;
force acex_field_rations_enabled = false;
force acex_field_rations_hudShowLevel = 0;
force acex_field_rations_hudTransparency = -1;
force acex_field_rations_hudType = 0;
force acex_field_rations_hungerSatiated = 1;
force acex_field_rations_thirstQuenched = 1;
force acex_field_rations_timeWithoutFood = 2;
force acex_field_rations_timeWithoutWater = 2;

// ACEX Fortify
force acex_fortify_settingHint = 2;

// ACEX Headless
force acex_headless_delay = 15;
force acex_headless_enabled = false;
force acex_headless_endMission = 0;
force acex_headless_log = false;
force acex_headless_transferLoadout = 0;

// ACEX Sitting
force acex_sitting_enable = true;

// ACEX View Restriction
force acex_viewrestriction_mode = 1;
force acex_viewrestriction_modeSelectiveAir = 1;
force acex_viewrestriction_modeSelectiveFoot = 1;
force acex_viewrestriction_modeSelectiveLand = 1;
force acex_viewrestriction_modeSelectiveSea = 1;
acex_viewrestriction_preserveView = false;

// ACEX Volume
acex_volume_enabled = false;
acex_volume_fadeDelay = 1;
acex_volume_lowerInVehicles = false;
acex_volume_reduction = 5;
acex_volume_remindIfLowered = false;
acex_volume_showNotification = true;

// Achilles - Available Factions
force Achilles_var_BLU_CTRG_F = true;
force Achilles_var_BLU_F = true;
force Achilles_var_BLU_G_F = true;
force Achilles_var_BLU_GEN_F = true;
force Achilles_var_BLU_T_F = true;
force Achilles_var_BLU_W_F = true;
force Achilles_var_CIV_F = true;
force Achilles_var_CIV_IDAP_F = true;
force Achilles_var_IND_C_F = true;
force Achilles_var_IND_E_F = true;
force Achilles_var_IND_F = true;
force Achilles_var_IND_G_F = true;
force Achilles_var_IND_L_F = true;
force Achilles_var_Interactive_F = true;
force Achilles_var_OPF_F = true;
force Achilles_var_OPF_G_F = true;
force Achilles_var_OPF_R_F = true;
force Achilles_var_OPF_T_F = true;
force Achilles_var_OPF_V_F = true;
force Achilles_var_Virtual_F = true;

// Achilles - Available Modules
force Achilles_var_Achilles_ACE_Heal_Module = true;
Achilles_var_Achilles_ACE_ImmersiveHeal_Module = true;
force Achilles_var_Achilles_ACE_Injury_Module = true;
force Achilles_var_Achilles_AddECM_Module = true;
force Achilles_var_Achilles_Animation_Module = true;
force Achilles_var_Achilles_Attach_To_Module = true;
force Achilles_var_Achilles_Bind_Variable_Module = true;
force Achilles_var_Achilles_Buildings_Destroy_Module = true;
force Achilles_var_Achilles_Buildings_LockDoors_Module = true;
force Achilles_var_Achilles_Buildings_ToggleLight_Module = true;
force Achilles_var_Achilles_CAS_Module = true;
force Achilles_var_Achilles_Change_Ability_Module = true;
force Achilles_var_Achilles_Change_Altitude_Module = true;
force Achilles_var_Achilles_Chatter_Module = true;
force Achilles_var_Achilles_Create_Universal_Target_Module = true;
force Achilles_var_Achilles_DevTools_FunctionViewer = true;
force Achilles_var_Achilles_DevTools_ShowInAnimViewer = true;
force Achilles_var_Achilles_DevTools_ShowInConfig = true;
force Achilles_var_Achilles_Earthquake_Module = true;
force Achilles_var_Achilles_Hide_Objects_Module = true;
force Achilles_var_Achilles_IED_Module = true;
force Achilles_var_Achilles_Make_Invincible_Module = true;
force Achilles_var_Achilles_Module_Arsenal_AddFull = true;
force Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true;
force Achilles_var_Achilles_Module_Arsenal_CreateCustom = true;
force Achilles_var_Achilles_Module_Arsenal_Paste = true;
force Achilles_var_Achilles_Module_Arsenal_Remove = true;
force Achilles_var_Achilles_Module_Change_Side_Relations = true;
force Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true;
force Achilles_var_Achilles_Module_FireSupport_CASBomb = true;
force Achilles_var_Achilles_Module_FireSupport_CASGun = true;
force Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true;
force Achilles_var_Achilles_Module_FireSupport_CASMissile = true;
force Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true;
force Achilles_var_Achilles_Module_Player_Set_Frequencies = true;
force Achilles_var_Achilles_Module_Rotation = true;
force Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true;
force Achilles_var_Achilles_Module_Spawn_Carrier = true;
force Achilles_var_Achilles_Module_Spawn_Destroyer = true;
force Achilles_var_Achilles_Module_Spawn_Effects = true;
force Achilles_var_Achilles_Module_Spawn_Explosives = true;
force Achilles_var_Achilles_Module_Spawn_Intel = true;
force Achilles_var_Achilles_Module_Supply_Drop = true;
force Achilles_var_Achilles_Module_Zeus_AssignZeus = true;
force Achilles_var_Achilles_Module_Zeus_SwitchUnit = true;
force Achilles_var_Achilles_Nuke_Module = true;
Achilles_var_Achilles_Patrol_Module = true;
force Achilles_var_Achilles_Set_Date_Module = true;
force Achilles_var_Achilles_Set_Height_Module = true;
force Achilles_var_Achilles_Set_Weather_Module = true;
force Achilles_var_Achilles_Sit_On_Chair_Module = true;
force Achilles_var_Achilles_SuicideBomber_Module = true;
force Achilles_var_Achilles_Suppressive_Fire_Module = true;
Achilles_var_Achilles_SurrenderUnit_Module = true;
force Achilles_var_Achilles_Toggle_Simulation_Module = true;
force Achilles_var_Achilles_Transfer_Ownership_Module = true;
force Achilles_var_Ares_Artillery_Fire_Mission_Module = true;
force Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true;
force Achilles_var_Ares_Module_Bahaviour_UnGarrison = true;
force Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true;
force Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true;
force Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true;
force Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true;
force Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true;
force Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true;
force Achilles_var_Ares_Module_Equipment_Turret_Optics = true;
force Achilles_var_Ares_Module_Player_Change_Player_Side = true;
force Achilles_var_Ares_Module_Player_Create_Teleporter = true;
force Achilles_var_Ares_Module_Player_Teleport = true;
force Achilles_var_Ares_Module_Reinforcements_Create_Lz = true;
force Achilles_var_Ares_Module_Reinforcements_Create_Rp = true;
force Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true;
force Achilles_var_Ares_Module_Spawn_Submarine = true;
force Achilles_var_Ares_Module_Spawn_Trawler = true;
force Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true;
force Achilles_var_Ares_Module_Zeus_Hint = true;
force Achilles_var_Ares_Module_Zeus_Switch_Side = true;
force Achilles_var_Ares_Module_Zeus_Visibility = true;
force Achilles_var_ModulePunishment_F = true;

// Achilles - Curator Vision Modes
achilles_curator_vision_blackhot = false;
achilles_curator_vision_blackhotgreencold = false;
achilles_curator_vision_blackhotredcold = false;
achilles_curator_vision_greenhotcold = false;
achilles_curator_vision_nvg = true;
achilles_curator_vision_redgreen = false;
achilles_curator_vision_redhot = false;
achilles_curator_vision_whitehot = true;
achilles_curator_vision_whitehotredcold = false;

// Achilles - Debug
Achilles_Debug_Output_Enabled = false;

// Achilles - Module Defaults
force Achilles_var_setRadioFrequenciesLR_Default = "50";
force Achilles_var_setRadioFrequenciesSR_Default = "70";

// Achilles - User Interface
force Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
force Achilles_var_moduleTreeCollapse = true;
force Achilles_var_moduleTreeDLC = true;
force Achilles_var_moduleTreeHelmet = false;
force Achilles_var_moduleTreeSearchPatch = false;

// CBA UI
cba_ui_notifyLifetime = 4;
cba_ui_StorePasswords = 1;

// CBA Weapons
cba_disposable_dropUsedLauncher = 2;
force cba_disposable_replaceDisposableLauncher = true;
cba_events_repetitionMode = 2;
cba_optics_usePipOptics = true;

// TFAR - Clientside settings
TFAR_default_radioVolume = 7;
TFAR_intercomDucking = 0.2;
TFAR_intercomVolume = 0.3;
TFAR_moveWhileTabbedOut = false;
TFAR_oldVolumeHint = false;
TFAR_pluginTimeout = 4;
TFAR_PosUpdateMode = 0.1;
TFAR_showChannelChangedHint = true;
TFAR_ShowDiaryRecord = true;
TFAR_showTransmittingHint = true;
TFAR_ShowVolumeHUD = false;
TFAR_tangentReleaseDelay = 0;
TFAR_VolumeHudTransparency = 0;
TFAR_volumeModifier_forceSpeech = false;

// TFAR - Global settings
force TFAR_AICanHearPlayer = true;
force TFAR_AICanHearSpeaker = true;
force TFAR_allowDebugging = true;
TFAR_curatorCamEars = false;
force TFAR_defaultIntercomSlot = 0;
force TFAR_enableIntercom = true;
force TFAR_experimentalVehicleIsolation = true;
force TFAR_fullDuplex = true;
force TFAR_giveLongRangeRadioToGroupLeaders = false;
force TFAR_giveMicroDagrToSoldier = true;
force TFAR_givePersonalRadioToRegularSoldier = true;
force TFAR_globalRadioRangeCoef = 1;
force TFAR_instantiate_instantiateAtBriefing = false;
TFAR_noAutomoveSpectator = false;
force TFAR_objectInterceptionEnabled = true;
force TFAR_objectInterceptionStrength = 400;
force tfar_radiocode_east = "_opfor";
force tfar_radiocode_independent = "_independent";
force tfar_radiocode_west = "_bluefor";
force tfar_radioCodesDisabled = false;
force TFAR_SameLRFrequenciesForSide = false;
force TFAR_SameSRFrequenciesForSide = false;
force TFAR_setting_defaultFrequencies_lr_east = "";
force TFAR_setting_defaultFrequencies_lr_independent = "";
force TFAR_setting_defaultFrequencies_lr_west = "50";
force TFAR_setting_defaultFrequencies_sr_east = "";
force TFAR_setting_defaultFrequencies_sr_independent = "";
force TFAR_setting_defaultFrequencies_sr_west = "70";
force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l";
force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164";
force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210";
force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000";
force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155";
force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g";
force TFAR_setting_DefaultRadio_Personal_east = "TFAR_pnr1000a";
force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc154";
force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152";
force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_pnr1000a";
force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc154";
force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_rf7800str";
force TFAR_spectatorCanHearEnemyUnits = true;
force TFAR_spectatorCanHearFriendlies = true;
force TFAR_takingRadio = 2;
force TFAR_Teamspeak_Channel_Name = "Event";
force TFAR_Teamspeak_Channel_Password = "xyz";
force tfar_terrain_interception_coefficient = 7;
force TFAR_voiceCone = true;

 

Link zu diesem Kommentar
Auf anderen Seiten teilen

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Gast
Auf dieses Thema antworten...

×   Du hast formatierten Text eingefügt.   Formatierung jetzt entfernen

  Only 75 emoji are allowed.

×   Dein Link wurde automatisch eingebettet.   Einbetten rückgängig machen und als Link darstellen

×   Dein vorheriger Inhalt wurde wiederhergestellt.   Clear editor

×   Du kannst Bilder nicht direkt einfügen. Lade Bilder hoch oder lade sie von einer URL.

×
×
  • Neu erstellen...

Important Information

Wir platzieren Cookies auf deinem Gerät, um diese Webseite besser zu machen. Sie können ihre Cookie-Einstellungen adjustieren, anderenfalls gehen wir davon aus, dass Sie mit den aktuellen Einstellungen einverstanden sind. Also by using this site, you agree to our Nutzungsbedingungen.